Homeworld Remastered Collection

Homeworld Remastered Collection

228 ratings
Battlestar Galactica: Fleet Commander
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File Size
Posted
Updated
2.060 GB
22 Dec, 2023 @ 5:48pm
7 May @ 7:49am
23 Change Notes ( view )

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Battlestar Galactica: Fleet Commander

In 2 collections by Ensemble Studios
Ensemble Studios Collection
6 items
Definitive Edition of Battlestar Galactica: Fleet Commander
4 items
Description
Installation instructions
1) Subscribe to this mod, as well as its required DLCs
2) Once the launcher loads, click "Mods"
3) Select all three mods and launch the game

Description
The return of the critically acclaimed mod. Battlestar Galactica: Fleet Commander is now available for Homeworld Remastered.
The Cylons have returned and left the 12 Colonies an irradiated wasteland. Take charge of the Colonial Fleet or the Cylon Forces across skirmish, multiplayer, and recreation of famous moments from the franchise through the narrative campaign.
This initial release contains our skirmish, multiplayer, and the first two missions covering the events of the BSG Miniseries.
So Say We All.

Socials
To join our community, check out our Discord and other socials and join the Fleet!
https://discord.gg/ensemblestudios
https://www.youtube.com/@ensemblestudios
Popular Discussions View All (10)
72
10 Jun @ 2:01pm
PINNED: [BUGS] Post your bugs here!
Bings
2
20 May @ 7:26am
can't activate FTL jump
Snake Plissken
5
13 Mar @ 3:50pm
Will there be any more missions for the campaing?
mikerdude
194 Comments
Der_Sheppard 5 Jun @ 2:40am 
The ship explosions are not very stunning (small ships seem to just disappear and big ships just get turned into whrecks without any explosion) is this normal or am I doing something wrong? (My Graphics are on max settings
matijabrkovic1994 26 May @ 1:22am 
Can you add maps like Crimson Bond? Smaller maps where players are close to each other.
ThetaCentauri 19 May @ 8:07pm 
Just saw this on a YouTube vid and downloading now! Haven't tried the mod yet, but just finished watching the series again a couple weeks ago. Totally stoked!
federalrepublic 19 May @ 4:55am 
@Sandremo Same here for me. It says DLC Twelce Colonies is not activated although it is. @Bings Any suggestions? Thx.

Great mod though, great work, really appriciate it :). Just watching the series as well at the same time, makes it even more fun.
Sandremo 19 May @ 1:48am 
hmm i have a small issue where even if i activate all the "DLC" the game still says that the "Twelve Colonies" on is not activated and is showing up as "RED"
Red Skull 564 7 May @ 3:29am 
The game is not launch at all for me.
Ensemble Studios  [author] 6 May @ 9:21pm 
@PaulusRex, we wouldn't call it intentional, but that is the only way to force a ship to use two different weapon types for various targets in Homeworld Remastered. There's no other workaround, and building the flak system took us months. Ultimately, that's more an engine limitation rather than anything else - if the battles were actually simulated it wouldn't have been an issue.

We understand it can be frustrating that way, but the best workaround possible for you is to spam Attack + Move (CTRL + A) to force your ship to follow a specific direction.
Paulus Rex 6 May @ 6:48pm 
Question - when using attack move for flak, are battlestars supposed to then immediately pick their own targets and maneuver independently? Once you set it for flak mode, the ships basically become uncontrollable and just fly around by themselves in flak mode. Is that intentional or a bug?
steinmauer Hans 5 May @ 11:02am 
thank you so much. What a great mod! Keep up!
Bings  [author] 3 May @ 6:49pm 
the mod is 7gb, because we have 7gb worth of assets. i mean not much we can do about that.... it's all compressed too!

(and the reason why it's split up into separate DLC packs is because the HW launcher is unable to decompress a mod more than 2.2gb)