Starship Troopers: Terran Command

Starship Troopers: Terran Command

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STTA [10] - Young Pioneers
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22 dec 2023 om 13:55
30 jun 2024 om 14:24
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STTA [10] - Young Pioneers

In 1 verzameling van LionStein
Starship Troopers Terran Ascendancy 1-1 Remake
12 items
Omschrijving
Terran morale has taken a beating with the loss of Europa and other outer ring colonies to the bugs. The MI propaganda machine has gone into overdrive. Terran networks are now saturated with positive media, showing victories not defeats, heroes not caskets.
35 opmerkingen
LionStein  [auteur] 26 dec 2024 om 8:49 
I thank you for the kind words!! Unfortunately Xenocide will not be completed by this new year, perhaps next :lunar2019coolpig:? I’m on Mission 13 “CLASSIFIED” now.

I have not played the Starship Troopers FPS, and it may be hard to adapt unlike Terran Ascendancy. That said there are other talents who have taken this adaptation on :)
Ernst Zündel 26 dec 2024 om 8:40 
It was the first set - the major's fans.

Maybe it was indeed a hiccup as you said. After some time passed, everything else proceeded normally.

By the way, I would like to state that I loved all the scenarios from the Terran Ascendancy campaign you brought back to life. Now I can say that I have two Starship Troopers games by the price of one. Your Workshop page is like a whole commemorative DLC campaign. I can't wait for Operation Xenocide to celebrate the New Year.

When you finish this project, would you consider tackling the challenge of adapting the "Starship Troopers: Marauder" missions to Terran Command? It would be amusing to play an action first person shooter as a RTS tower defence.
LionStein  [auteur] 26 dec 2024 om 6:53 
Ok! So sounds like it just had a weird hiccup?
LionStein  [auteur] 26 dec 2024 om 6:53 
Thank you for the report, I will investigate. Do you happen to remember which set of civilians it was? Or was it the initial one that started the objective that were fans of Major Monroe’s show?
Ernst Zündel 26 dec 2024 om 6:52 
Update: It took awfully long, but then the civilian counter finally registered the first group and then the second group landed.
Ernst Zündel 26 dec 2024 om 6:48 
I'm having a small trouble with this mission. The first group of civilians arrived, they got ambushed by some arachnid drones which I killed before any civilian got hurt, the civilians then proceed to their farm houses and stay frozen there. However, the counter of escorted civilians remains "0/5" and no new wave of civilians arrive (I believe the next arrivals only happen in sequence of the previous ones). I also didn't get any message from them after reaching their houses. They simply stay there and the escorted civilian counter is still "0/5" and I'm unable to proceed with the mission.
LionStein  [auteur] 29 nov 2024 om 23:17 
Truth be told @Northcote4, I don’t recall putting in any autosaves, either that or I’ve gotten forgetful and lazy!

I’m glad you’re enjoying the series, mission 13 is in the works :)
Northcote4 29 nov 2024 om 23:08 
Been enjoying the entire series immensely thus far! Though I feel like this is the only one I faced hiccups with. Primarily due to not having a single autosave for the entire level (based on my experience). Obviously can be fixed with manual saves but just a comment. Great stuff either way!
LionStein  [auteur] 9 aug 2024 om 19:00 
Thank you!!
Zog, King of the Albanians 8 aug 2024 om 22:01 
These are so much fun to play. Easily one of, if not the best set of missions avaliable.