Stationeers

Stationeers

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Deep Mine Mod [StationeersMods]
   
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2.934 MB
21 Dec, 2023 @ 4:26pm
7 Jun @ 6:46pm
17 Change Notes ( view )

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Deep Mine Mod [StationeersMods]

Description
WARNING: This is a StationeersMods Plugin Mod. It requires Bepinex to be installed with the StationeersMods plugin.
See: https://github.com/jixxed/StationeersMods

Description:
Experience a revamped underground adventure with this mod, designed to make your deep mining trips in the game more rewarding.
This port of the DeepMineMod, created by daniellovell, to StationeersMods also changes some other values to improve on the mod. It also adds more options.

After version 0.5.0 of Deep Mine Mod, custom worlds and starting conditions are no longer included! If you need to load an older world save please subscribe to the legacy plugin here

Usage:
Place this mod ABOVE Core then restart the game
Check the configs folder if you would like to change any values

What does it do?
  • The mod divides the depth of the bedrock by 4, creating 4 layers to spread the ores in different ammounts
  • The deeper you mine the harder the rock it gets balancing the rich amounts of ore with a little more labour intensive mining
  • Depending on the drill you use you get different results like more speed mining or more ores per cluster
  • All minables have a minimum vein size of 2x and a maximum vein size of 4x
  • Ore stack amount is increased accordingly to make sure you can carry those ores back to base
  • The MiningYield setting is used as a multiplier making it compatible with other difficulty settings mods
  • Adds Intermediate difficulty setting

Intermediate difficulty (compared to normal):
  • HungerRate 100%
  • HydrationRate 100%
  • BreathingRate 75%
  • LungDamageRate 60%
  • FoodDecayRate 70%
  • MiningYield Value 100%
  • OfflineMetabolism 70%
  • EatWhileHelmetClosed No
  • DrinkWhileHelmetClosed No
  • WeatherLanderDamageRate 100%
  • RespawnCondition Normal

Config file:
  • Change Bedrock depth
  • Minimum drop quantity for the first layer (the first layer is the top most layer of the terrain)
  • Maximum drop quantity for the first layer (the first layer is the top most layer of the terrain)
  • How much of the voxel to mine at a time



Original mod by Daniellovell
Source code here: github link[github.com]

You can find this version of the mod on github, link bellow.
For Issues please report on github: github link[github.com]
68 Comments
Serialtasted  [author] 23 Jul @ 8:16am 
Ok so everything is working. What you are setting is the drop amount, not the spawn amount
Serialtasted  [author] 15 Jul @ 5:05pm 
You can activate the debug mode and watch for messages on the bepinex console
Kevin 15 Jul @ 4:52pm 
Not sure why it's not working. Could be human error. Even after setting the first layer to 0 in the config, I get resources on the surface. I am seeing an intermediate difficulty, so the mod is doing something at least. Does it produce a log at all I could send your way?
Serialtasted  [author] 15 Jul @ 7:02am 
It should be
Kevin 14 Jul @ 6:35pm 
I followed the instructions on Bepinex and Stationeers Mods, but can't seem to get this to work. Is it typically plug and play? It even seems I have more resources on the surface after install.
Serialtasted  [author] 12 Jun @ 2:29am 
Legacy is just a plugin, to use it you need this and the plugin subscribed. You can see the instructions on the legacy plugin page
Annastasya 9 Jun @ 10:28pm 
So... restart or use the outdated legacy version, right?
A-mak 8 Jun @ 5:24pm 
Thanks for the update! Hopefully we get at least another 6 months out of this as I've read Terrain rework is on the higher priority side at rocketwerkz :).
Serialtasted  [author] 7 Jun @ 6:49pm 
The split ways update

After version 0.5.0 of Deep Mine Mod, custom worlds and starting conditions are no longer included! If you need to load an older world save please subscribe to the legacy plugin here
Serialtasted  [author] 3 Jun @ 12:43pm 
That's because they changed the latitude and longitude later on the vanilla moon. My mod is based on a early version of the moon when it changed to the new way of making worlds.

The texture stretching is actually a good guess, I haven't noticed that because when testing I used mars and not the moon, and after so many times opening and closing the game I started to not take very much attention to that