RimWorld

RimWorld

114 ratings
Vanilla Vehiclular Manslaughter - Tier 3.9
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Mod, 1.4, 1.5
File Size
Posted
Updated
219.504 MB
21 Dec, 2023 @ 2:55pm
1 Jun @ 6:43pm
6 Change Notes ( view )

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Vanilla Vehiclular Manslaughter - Tier 3.9

Description
SRTS in the Vehicle Framework



THIS IS NOT AN OFFICIAL VANILLA EXPANDED MOD!
I made this so I could put the SRTS vehicles into my hangar and taxi them on the ground. It tuned into me as best I could transferring the stats from the SRTS vehicles over to the vehicle framework, and then deciding that they were way too OP and nerfing the crud out of them. HOWEVER, Vanilla Expanded Framework/Vehicle mods and the Vehicle Framework are required!



Stats

Name
Speed
(Tiles per Hr)
Fuel Rate
(Fuel per Tile)
Max Range
(Tiles)
Max Cargo
(Kg)
Skip
&45
3
200
170
Freighter
17.5
4
800
10000
Albatross
30
7
640
2200
TEK-7
25
10
1040
10500
Pelican
15
12.5
2000
25000
Phoenix
50
13.5
1120
3600


Cost are the same from SRTS plus the value of a Louie from Vanilla Vehicles Expanded Tier 3.
Freighter requires two pilots for balance.
The Pelican needs a small runway in order to take off due to its large size!

Art and Permission
jeonggihun permitted me to use his retexture of SRTS in this mod.


Popular Discussions View All (1)
2
15 Apr @ 8:54pm
Feedback from GOG user
The Old One
59 Comments
Scorpio 23 Jun @ 1:59am 
Latest VF update should fix the memory leak issue
=][= Milante 16 Jun @ 1:53pm 
Took me a while to further track down, but I've seen the memory leak with this mod as well. For some reason, it's worse on maps with caves, and it uses up ALL available free memory if you load up a Crater map from Geological Landforms.
Flyneos 14 Jun @ 2:51pm 
thank you so much
Riggs0  [author] 1 Jun @ 6:43pm 
@Flyneos updated, sorry I wait to play 1.5
Flyneos 11 May @ 8:50pm 
Update please :'(
tide{S}haper industries 31 Mar @ 12:05pm 
If that's true, this might be something that ultimately has to be fixed in VF itself - but who ever is currently playing with the mod and wants to test it yourself, just try downsizing the camo-textures yourself and then compare if the 'leak' is happening as fast/severe as before. Unfortunately all who are on this case are a bit short on time due to other mod- & update-related causes - and to reproduce results, having to run the game for a long time is not exactly helping. So some support is of course appreciated.
tide{S}haper industries 31 Mar @ 12:05pm 
PSA:

While the leak is still under investigation - with no really hot lead - there is at least some sort of theory we have about the potential cause. This mod shares some similar (but worse) behaviour with VVE T3 - and what both have in common is the use of some pretty high-res textures used for the camo patterns.

One theory here is that this feature is actually problematic in VF itself - could be a bad garbage collection for the info-card preview, with the mod not flushing out textures from that cache as it should, so the data piles on over time. It would explain why some few mods share this 'leaking' behaviour, but to a different degree. All of them make use of the pattern, have significantly high-res textures for them, and this mod simply has the largest quantity of them. So the fact that the leak here is so significant would fit the theory pretty well.
Ryoko 31 Mar @ 9:21am 
I can confirm, the memory leak is still alive haha
Connie (she/her) 12 Mar @ 3:42pm 
Memory leak still there.
DAV 12 Mar @ 10:57am 
Please add the Genesis :steamthumbsup: