Total War: WARHAMMER III

Total War: WARHAMMER III

39 평점
Nurgle cycle building overhaul
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overhaul
태그: mod
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2023년 12월 16일 오전 2시 33분
2024년 5월 1일 오전 4시 13분
변경 사항 5개 ( 보기 )

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Nurgle cycle building overhaul

설명
The mod reworks original Nurgle mechanic of self-developing building making it actually powerfull.

Changes:

1. Building no longer go from last level to first. Getting to last level means that the amount of money an units you can get from buildings is set to max and will never go down. Every cycle is still more powerful just as before.

2. Time of building any building is now 1 turn. Time of cycle is 4, but the time of last cycle is 8 turns.

3. The last cycle, which occurs infinately, provides you with all units from the cycle after this 8 turn passes. For example the last cycle of soul grinder building provides you with:
- 1 Soul grinder
- 1 Toad Dragon
- 1 Great Unclean One
- 2 Plague Ogres
- 2 Plague Ogres (Great Weapons)
- 2 Beast of Nurgle
- 2 Warshrine of Nurgle


4. The amount of growth surplus needed for tier 3 settlements is no longer 3 but 2 (why it wouldn't be like that in the first place?!)

5. Higher cycles can be achieved no matter the tier of settlement the building is in.
댓글 37
Krzysiekn111  [작성자] 2024년 7월 23일 오전 7시 58분 
I agree that this change was bad and that basic idea of unique nurgle building system was good. I liked the old version. Two problems:
1. I lost interest in the game and uninstalled it ;)
2. They changed a lot of code and i don't know if I can do this and how to.
Son Gohan 2024년 7월 10일 오후 2시 51분 
Hello, can you revert what CA done with glorious Nurgle buildings? I mean, they left only military for cycles, the others - like every factions. Which killing Nurgle faction uniqueness.
Matrim2013 2024년 5월 2일 오후 2시 17분 
Love this idea, think this will get me to pull the trigger on playing a nurgle campaign
Krzysiekn111  [작성자] 2024년 5월 1일 오전 3시 48분 
It's basically done. I still need some time for all promised changes.
Scarlet Devil 2024년 5월 1일 오전 12시 42분 
Can this get updated?
Sin 2024년 4월 30일 오후 8시 58분 
STOKED FOR THIS!! :luv::steamthumbsup:
CrazyC 2024년 4월 30일 오후 3시 20분 
Looking forward to when this gets updated! Need that final endless cycle so bad.
Sin 2024년 4월 24일 오후 7시 30분 
Looking forward to it!!
Krzysiekn111  [작성자] 2024년 4월 24일 오후 4시 50분 
Large parts of this mod will be thrown away. Some parts of it will stay. What could stay:
1. shorter cycles.
2. 1 turn building time
3. lack of recuirements on how high the settlement level needs to be for the cycle to develop. Although in new version it's not that bad. You can get most of Nurgle roster before tier 4 (even chosen are available on tier 3) Only Toad Dragons and rot knights are tier 5 now. Soul Grinder and Knights of Nurgle are for tier 4. It has to be available faster.
4. Special last cycle who continue to develop infinately but takes much more turns. It's needed because even if you eventually would get 2-3 units of chosen, you would then have to wait like 20-30 turns for another 2-3.
5. Garrison units for military buildings.
6. Maybe some faction bonuses to reasearch and experience at recruitment for units and characters.
7. 2 growth surpluses instead of 3 for tier 3 settlements. Even with good Nurgle growth, I still do't like it.
rases 2024년 4월 24일 오전 2시 27분 
Mate, do you plan on keeping this mod up and running after ToD drops?
The fact that the reworked infrastructure tree is going to be "normal" is great, but the cyclical military building is incredibly annoying and too slow in my heavily enhanced campaign so this mod has been a literal godsend.