Total War: WARHAMMER III

Total War: WARHAMMER III

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Nurgle cycle building overhaul
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16. Dez. 2023 um 2:33
1. Mai um 4:13
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Nurgle cycle building overhaul

Beschreibung
The mod reworks original Nurgle mechanic of self-developing building making it actually powerfull.

Changes:

1. Building no longer go from last level to first. Getting to last level means that the amount of money an units you can get from buildings is set to max and will never go down. Every cycle is still more powerful just as before.

2. Time of building any building is now 1 turn. Time of cycle is 4, but the time of last cycle is 8 turns.

3. The last cycle, which occurs infinately, provides you with all units from the cycle after this 8 turn passes. For example the last cycle of soul grinder building provides you with:
- 1 Soul grinder
- 1 Toad Dragon
- 1 Great Unclean One
- 2 Plague Ogres
- 2 Plague Ogres (Great Weapons)
- 2 Beast of Nurgle
- 2 Warshrine of Nurgle


4. The amount of growth surplus needed for tier 3 settlements is no longer 3 but 2 (why it wouldn't be like that in the first place?!)

5. Higher cycles can be achieved no matter the tier of settlement the building is in.
37 Kommentare
Krzysiekn111  [Autor] 23. Juli um 7:58 
I agree that this change was bad and that basic idea of unique nurgle building system was good. I liked the old version. Two problems:
1. I lost interest in the game and uninstalled it ;)
2. They changed a lot of code and i don't know if I can do this and how to.
Son Gohan 10. Juli um 14:51 
Hello, can you revert what CA done with glorious Nurgle buildings? I mean, they left only military for cycles, the others - like every factions. Which killing Nurgle faction uniqueness.
Matrim2013 2. Mai um 14:17 
Love this idea, think this will get me to pull the trigger on playing a nurgle campaign
Krzysiekn111  [Autor] 1. Mai um 3:48 
It's basically done. I still need some time for all promised changes.
Scarlet Devil 1. Mai um 0:42 
Can this get updated?
Sin 30. Apr. um 20:58 
STOKED FOR THIS!! :luv::steamthumbsup:
CrazyC 30. Apr. um 15:20 
Looking forward to when this gets updated! Need that final endless cycle so bad.
Sin 24. Apr. um 19:30 
Looking forward to it!!
Krzysiekn111  [Autor] 24. Apr. um 16:50 
Large parts of this mod will be thrown away. Some parts of it will stay. What could stay:
1. shorter cycles.
2. 1 turn building time
3. lack of recuirements on how high the settlement level needs to be for the cycle to develop. Although in new version it's not that bad. You can get most of Nurgle roster before tier 4 (even chosen are available on tier 3) Only Toad Dragons and rot knights are tier 5 now. Soul Grinder and Knights of Nurgle are for tier 4. It has to be available faster.
4. Special last cycle who continue to develop infinately but takes much more turns. It's needed because even if you eventually would get 2-3 units of chosen, you would then have to wait like 20-30 turns for another 2-3.
5. Garrison units for military buildings.
6. Maybe some faction bonuses to reasearch and experience at recruitment for units and characters.
7. 2 growth surpluses instead of 3 for tier 3 settlements. Even with good Nurgle growth, I still do't like it.
rases 24. Apr. um 2:27 
Mate, do you plan on keeping this mod up and running after ToD drops?
The fact that the reworked infrastructure tree is going to be "normal" is great, but the cyclical military building is incredibly annoying and too slow in my heavily enhanced campaign so this mod has been a literal godsend.