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Nahlásit problém s překladem
1. I lost interest in the game and uninstalled it ;)
2. They changed a lot of code and i don't know if I can do this and how to.
1. shorter cycles.
2. 1 turn building time
3. lack of recuirements on how high the settlement level needs to be for the cycle to develop. Although in new version it's not that bad. You can get most of Nurgle roster before tier 4 (even chosen are available on tier 3) Only Toad Dragons and rot knights are tier 5 now. Soul Grinder and Knights of Nurgle are for tier 4. It has to be available faster.
4. Special last cycle who continue to develop infinately but takes much more turns. It's needed because even if you eventually would get 2-3 units of chosen, you would then have to wait like 20-30 turns for another 2-3.
5. Garrison units for military buildings.
6. Maybe some faction bonuses to reasearch and experience at recruitment for units and characters.
7. 2 growth surpluses instead of 3 for tier 3 settlements. Even with good Nurgle growth, I still do't like it.
The fact that the reworked infrastructure tree is going to be "normal" is great, but the cyclical military building is incredibly annoying and too slow in my heavily enhanced campaign so this mod has been a literal godsend.