RimWorld

RimWorld

339 arvostelua
Guarding Pawns
7
5
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
1.325 MB
14.12.2023 klo 17.45
15.8. klo 8.35
21 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Guarding Pawns

Kuvaus
This mod adds 3 different jobs to protect your colony and pawns from possible threats.

Features:
  • Guarding and Patrolling Spots inside the Security category.
  • A Guard tab to handle all the mod's features.
  • Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes.
  • Compatibility with Biotech, allowing mechanoids to guard.


UI Content:

Only Pawns assigned to the Guard job in the Work tab will be shown here!
  • Select Job will allow you to assign your pawns to different jobs. Currently, the options are:
    1. Unassigned - The pawn will do nothing. This is the default choice.
    2. Guard Spot - The pawn will sit at one of the spots of the designated color, constantly looking for enemies.
    3. Protect Pawn - The pawn will constantly follow the designated pawn, protecting them from threats.
    4. Patrol - The pawn will follow a route made of the spots of the designated color, looking for enemies along the way.
  • Extra options for the selected job. These change depending on the selected job:
    1. Unassigned - No button will be shown.
    2. Guard Spot - Lets you to change what set of spots where you want the pawn to stand, differentiated by colors.
    3. Protect Pawn - Lets you choose the pawn you wish to protect.
    4. Patrol - Lets you change the route color the pawn will follow when patrolling.
      It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 - 2 - 3) or loop back when reaching the last spot ( 1 - 2 - 3 - 2 - 1).
  • The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering.


Future plans:
  • Ideology and Anomaly support


Preview Credits:
DetVisor - Big Pillars.
Oskar and the Vanilla Expanded Team - Janissary and nobility apparels, furniture.
gomi - Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion.
kongkim - The bridges' floor decoration and stairs.
Mad Catter and chitoseender - The different weapons used by the pawns


Special Thanks
Code_Infinix for providing my early textures.
ItsHalno for being wonderful to commission.


REPORT BUGS IN MY DISCORD[discord.gg], REPORTS IN THE COMMENTS ARE BOUND TO BE IGNORED.
I am also in my right to say nothing useful in the comments.


Want to support my mods?
[ko-fi.com]
160 kommenttia
Flat 17 tuntia sitten 
You should make slaves near guards get suppression, i want to build a slave mining camp with guard towers :steamhappy:
Toyota AE86 4.9. klo 22.30 
@Thekiborg It's happening in the Guard Tab, under select job

When restarting the game the Select Job column changes back to Unassigned (It also seems to reset when loading a save in-game, just tried it now)

Could this be a 1.4 issue since that's the game version I'm on?
Thekiborg  [tekijä] 4.9. klo 6.51 
That would make slaves guard which i don't want
DiskenCider 3.9. klo 19.56 
Can you make slave become a guard ? My skeleton from Rimworld of Magic can not be a guard.
Thekiborg  [tekijä] 3.9. klo 6.19 
Guard Tab or Worktab
Toyota AE86 2.9. klo 23.43 
Is anyone having issues where guard jobs are being unassigned when restarting the game? I.e, I assign a guard to protect a pawn or to patrol, but upon booting up the game again they're unassigned.
John Halo 31.8. klo 7.59 
Nvm, im silly. I swapped your mod for guards for me mid save and forgot that id have to get new Mechs so they have the work type. Praise be for mech guards finally. My bad, great mod man love you.
John Halo 31.8. klo 7.56 
I cant for the life of me get my mechs to guard. I've got them set up to guard red spots and have the spots placed but no matter what mode they are on they dont go over there. Is this an issue with WVC - Work modes?
Zalera 25.8. klo 13.57 
Building new ones didn't solve my issue. I ended up going into dev mode and created most of the humanoid style mechanoids, Only the upgraded Soldat and Protector had guard roles. They may have changed things in a recent update. I've been super busy and haven't had much game time this weekend, But I will try to get you a log later this evening and post it in your discord.
Thekiborg  [tekijä] 22.8. klo 22.46 
Ah yeah that's the issue, they gotta be new