RimWorld

RimWorld

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Psychic Bond Tweaks
   
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Mod, 1.4
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194.225 KB
14 Dec, 2023 @ 3:52am
22 Dec, 2023 @ 1:42pm
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Psychic Bond Tweaks

Description
A Highmate walked into a colony…

Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.

No more Torn Bonds with negative Mood Buffs that bring you and your whole colony to your knees. No more dragging the delicate, peace-loving, but somehow useless partners across realms to avoid getting separation anxiety.

The Psychic Bond Tweaks Mod gives the power back to you. You can now customize the playthrough with Highmates to your liking. Change the Buff/Debuff values, create the ultimate Buff-harem fit for an Emperor, and conveniently keep track of it all with separated hediffs for all your specific Bonds.

With the original Psychic Bond, you could only have one hediff, or Bond, active at a time while the consequent Bonds would merge with the first one. This meant that you could only enjoy the benefits and Buffs of 1 Bond at a time. With Psychic Bond Tweaks, you can have as many Highmates Bonded to a singular Pawn as you want. This, of course, comes with a warning: All of your Debuffs (from Torn Bonds and Distance) apply separately, as well. Watch out for that Mental Break!

Should it happen, that your Pawn or Highmate dies, don't panic! The Psychic Bond Tweaks Mod has got you covered, and has ensured that your Bond will not break even after death. Once you resurrect your respective Pawns, the Bond will be up and running as usual. You can tell the current state of the Bond handily from the Health Tab. Just make sure to store your deceased in the fridge to avoid any unpleasant surprises!

Now you also have the ability to toggle Highmate's automatic Bonding On/Off, so you can rest assured that all potential accidents are tightly in your grasp. And if that wasn't enough we have also introduced a shiny new button, Tear Bond!. You can finally break up those intoxicated lovers whenever you so desire. Be careful though, Tearing the Bond may cause your Highmate to become catatonic… or worse!

With this Mod, all your worries regarding Higmates and their random romancing are a thing of the past. Gain ultimate control over your entirely consensual love life with the Psychic Bond Tweaks Mod!

Mod Options
Debug Mode
  • Allows printing information to Log File/Console.
  • Can be toggled ON or OFF on the menus.

Bonding Control Gizmo for Highmates
  • Can be enabled or disabled (enabled by default).
  • Forbid/Allow Highmates to Bond automatically.

Noncolonist Bonding Options
  • Prevent/Allow colonist Bonding with strangers by toggling it On/Off.
  • Prevent/Allow stranger Bonding with other strangers by toggling it On/Off.

Psychic Bond Far Distance Options
  • Remove Psychic Bonds' distance checks altogether by toggling it On/Off.
    • When this setting is on, you will no longer suffer any Debuffs when the Bonded Pawns are on different maps.
  • Psychic Bond Distance Consciousness Buff/Debuff Slider.
    • The Distance Debuff activates when the Bonded Pawns are on different Maps.
    • Can be set Manually, Defaults at -25% (Debuff).
      • Positive values give a Buff.
      • Negative values give a Debuff.
    • Setting the value to 0 will set Consciousness at its original state. This means that you can now travel to a different map without the Distance affecting your Consciousness.
  • Psychic Bond Distance Mood Buff/Debuff Slider.
    • The Distance Debuff activates when the Bonded Pawns are on different Maps.
    • Can be set Manually, Defaults at -10 (Debuff).
      • Positive values give a Buff.
      • Negative values give a Debuff.
    • Setting the value to 0 will not affect Mood in either direction. This means that you can now travel to a different map without the Distance affecting your Mood.

Psychic Bond Close Distance Options
  • Psychic Bond Consciousness Buff Slider.
    • When the Bonded Pawns are on the same Map, they receive a Buff to their Consciousness.
    • Can be set Manually, Defaults at 15% (Buff).
  • Psychic Bond Mood Buff Slider.
    • When the Bonded Pawns are on the same Map, they receive a Buff to their Mood.
    • Can be set Manually, Defaults at 12 (Buff).

Psychic Bond Torn Mood Slider
  • When the Bond is Torn (i.e. one of the Bonded Pawns dies), the surviving Pawn will suffer a Mood change for 30 days.
  • Can be set Manually, Defaults at -25 (Debuff).
    • Positive values Buff the Mood.
    • Negative values Debuff the Mood.

Tear Bond! Options
  • Tearing the Bond manually will cause the Bonded Pawn to forget their romantic relationship with the Highmate.
  • Add Tear Bond! Gizmo to Bonded Highmates.
    • Enabled by default.
  • Add Tear Bond! to context menu options.
    • Disabled by default.
  • Disable Tear Bond! consequences.
    • When enabled, there will be no consequences for manually tearing the Bond.
  • Minimum Mental Break Chance.
    • When manually tearing the Bond, there is a chance that the Highmate will enter a Mental Break state.
    • Can be set manually, Defaults at 33%.
  • Days Bonded duration consequences.
    • Based on the duration of the Bond, the Highmate will suffer varying degrees of consequences.

Compatability
This Mod may not be compatible with other Mods that touch the Psychic Bond mechanism. Please let us know if you come across any such problems!

Other than that, the Mod should work perfectly fine with your other Mods.

Performance
This Mod should not cause any noticeable impact on performance.

Legal
The Psychic Bond Tweaks Mod is a completely Open Source Mod. You can find the Source Material on Github[github.com].

All we ask is that you credit the Original Author and Link to the original Mod on Steam Workshop and Github[github.com].

[ko-fi.com]
Popular Discussions View All (1)
7
19 Feb @ 5:10pm
PINNED: BUG REPORTS
Mr Vana
53 Comments
Azure 19 Jul @ 12:30am 
Will the update ever come out?
DragonSlayerX 31 May @ 8:37pm 
Good mod. Can't wait for update.
ErynnSilver 21 May @ 10:19am 
thanks for letting us know you're working on it.
The Blind One 9 May @ 1:04pm 
This is one of those mods you absolutely need to play biotech with highmates.

Hope you are well and able to update this one day.

Best wishes.
Zhou Bai Den 30 Apr @ 5:19am 
when can we expect it to be converted to 1.5?
Mr Vana  [author] 23 Apr @ 4:15pm 
It currently not working on 1.5, i will convert it soon.
Moonwarden64 23 Apr @ 12:46pm 
Dunno if you peeps accept suggestions through here but...
Would it be possible for you to make another tweak that allows us to control the 100% romance success chance from the gene aswell, like reducing it or even set the bonus to 0?
Azure 21 Apr @ 1:50am 
@Bad Player I got red errors when opening the mod configuration menu,so I think the answer is no.
Azure 21 Apr @ 1:43am 
Same error as Mise
Bad Player 19 Apr @ 1:39am 
Does this work for 1.5?