RimWorld

RimWorld

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Mashed's Ashlands
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
159.000 MB
9 Dec, 2023 @ 11:24am
3 Oct @ 4:12pm
78 Change Notes ( view )

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Mashed's Ashlands

Description
[discord.gg]
[github.com]



A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt. There is a wealth of new content added, and several features from some of my other MorrowRim mods have been incorporated. The mod itself is entirely focused on the ashland biomes, with all content included being tied to them in some way.

For those with no knowledge of the original mod, this adds several biomes based on the region of Vvardenfell from The Elder Scrolls III: Morrowind, including animals, plants, weather, and assorted extras directly from The Elder Scrolls III: Morrowind.



Volcanos are a new type of world object that generate on impassable mountain tiles during world generation. Volcanos form the centre of ashland regions, and are the source of ash storms, as well as other volcanic conditions.

Each volcano is randomly assigned a category during world generation, which affects the maximum radius of any volcanic conditions it causes. This category can change over time, meaning your once safe settlement may not be safe forever. There are four types of volcano, each with their own associated biomes, and conditions.




Ash storms are the most common condition caused by volcanos. Pawns outside during an ash storm will receive ash buildup, which can be mitigated by increasing the pawns ash resistance stat. This can be done by wearing protective headgear, drinking parasol moss tea, ash filter implants, or ash resistance genes.

Unroofed plants will take damage, so you may need to rely on either greenhouses, or ashland native plants.
Some buildings such as wind turbines will also take damage during ash storms.



The fertile terrain of these biomes, has allowed for the formation of rather strange ecosystems. Large insects, odd-looking reptiles, and of course enormous mushroom trees are all common sights in the ashlands. Of course some ashland biomes are far more hospitable than others.




These biomes are home to many strange and wonderful animals for you to tame. However the ashlands are a harsh mistress, and the animals that live here have had to adapt to the conditions. Predators are a common sight, and although some would rather dig around in the ash, they're still willing to hunt for flesh. Of course some of the herbivores are not entirely peaceful themselves.




While regular plants may theoretically flourish in the nutrient rich ground found in the ashlands, they won't fare so well against ash storms. Because of this you'll need to learn how to grow ashland-native plants, of which there are quite a few.








Ashland biomes are not as heavily impacted by pollution, thanks to the fertile volcanic soil. This has allowed native fauna and flora to adapt to pollution, and in some cases even flourish. Polluted soil in these biomes will have its fertility reduced by 50%, and as such plant density is not as heavily reduced.




There are also several ashland specific tile mutators and landmarks added if Odyssey is enabled, as well as new fish for every ashland biome.
Tile mutators range from increased fetcherfly hives, to volcanic ebony deposits, and ash plant groves.








Q: CE?
A: I don't patch for CE.

Q: Can I add this mid-save?
A: You probably shouldn't.

Q: Can I remove this mid-save?
A: You really shouldn't.

The Extended FAQ has been moved here[github.com]




  • Mostly inspired by the Elder Scrolls series by Bethesda Studios, with a heavy focus on Morrowind
  • Somewhat inspired by the Fallout series, also by Bethesda Studios
  • Slightly inspired by the Monster Hunter series by Capcom
  • Seed bag texture used for SeedsPlease Lite support by CitizenKanye
  • Several preview images use ReGrowth mods by Helixien
  • Most of the nix steed art done by pphhyy
  • Thanks to Aludis and Star~Verse for providing feedback
  • And to Ranger Rick for being neat

Please don't re-upload any part of this mod, or this mod in entirety, without my consent.
Popular Discussions View All (2)
48
4 hours ago
PINNED: Bug reports
SirMashedPotato
395 Comments
SirMashedPotato  [author] 12 Oct @ 1:18am 
@KhalunQalli, :melthink: I shall have to see what I can do texture wise. Terrain is not my strong point.
KhalunQalli 11 Oct @ 2:27pm 
I have only one request for this otherwise magnificent mod...
Basalt tile floors with the same hexagonal pattern as the smoothed terrain, but a darker hexagon.
Maybe a "fine" variant too?
SirMashedPotato  [author] 9 Oct @ 5:14pm 
@WalrusMan, you are disabling the setting that makes the number of volcanos scale based on world size right?
WalrusMan 9 Oct @ 7:49am 
All of the controls except for the number of volcanoes seem to work. It's just the number that seems to not work. I set it to only one blighted volcano for example but 2-3 always seem to spawn. It's fine anyways, I can't find any obvious errors in the log and my modlist is way too large for me to isolate the problem (I assume its a mod conflict). I just randomize the seed until I get a volcano distribution I'm ok with.
SirMashedPotato  [author] 8 Oct @ 1:31pm 
@WalrusMan, the volcanos do not use the settlement system.
I've also checked and the settings are working fine in a minimal modlist. I'd need a proper bug report to look into it further.
WalrusMan 8 Oct @ 12:20pm 
Controls for volcano spawns dont appear to be working, and they're always covering my planets in a higher density than I'd like.

I assume this is because I'm using the faction control mod perhaps? I assume the volcanoes are placed using the faction system in some way, at least they use the same map icon type. If so maybe it'd be possible to make them a toggleable option within faction control? I might be completely off on this but if so I'm not sure why it wouldn't be working.
Consumption45 8 Oct @ 7:50am 
Thanks, I'll give that a try
SirMashedPotato  [author] 3 Oct @ 12:37pm 
@Consumption45, I'm not sure how that mod works, but there is a dev mode command to place volcanos on the word map, only issue is you have to do it after starting a run.
Consumption45 3 Oct @ 3:36am 
Hey, is there a way to place volcanos using Worldbuilder? I'm thinking of trying to recreate Tamriel
Puto Perdiz 30 Sep @ 12:16pm 
Loving the mod, just have one really cool suggestion: instead of just saying "Ash Buildup" when someone dies to the volcano ash storms, it could have a chance to say "Death by Pneumonoultramicroscopicsilicovolcanoconiosis" or something like that