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I have some bits of constructive criticism though:
*Her offsets in a bunch of animations are really off-center; it's most noticeable with land and jumpstart — her crouch uses the same sprites as her land animation, and yet the land one, when compared to her crouch, is sooo far forward. It worsens her gamefeel a little.
*I feel like her shorthop is too short! Her aerials have close to no time to breathe! In case it's like this so she can land fast as well, don't forget there's always hitfalling! Hitfalling off a shorthop doesn't really work rn because you almost always start falling before the attacks come out.
*F-Air has a huge blindspot right in front of her; between her body and her hand.
Each of these consists of some line changes, so they shouldn't be too troublesome, hopefully...
Not feeling the Spreadshot for a Neutral Special. Making her Neutral Special the Watermelon toss would definitely balance her kit out.
Congrats on the mod and best of luck with the contest. Definitely one of the characters I'm rooting for!