Arma 3
31 ratings
[SP/CO-02] Scorched Earth
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
51.637 KB
6 Sep, 2014 @ 11:57am
13 Sep, 2014 @ 8:42am
3 Change Notes ( view )

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[SP/CO-02] Scorched Earth

Description
This is a short CQB training mission used to help you practice your MOUT tactics, either alone or as part of a buddy pair. The mission isn't designed to take you more than about 15 minutes to complete alone, and far less if you're playing with a buddy.

IMPORTANT As of the latest version of this mission, it is possible to select your loadout from a number of preset loadouts (let me know if you want any others) using the action menu (middle mouse) at your spawn point. By default you'll start with a KRISS Super-V (Vector) but you can select from a bunch of modded and unmodded weapons. (Obviously the modded ones will only work if you've got the relevant mods installed)

Introduction
The AAF forces on Stratis have been accused on numerous occasions of comitting war crimes against the local civilian populous, however in almost every case they have been meticulous in their clean ups - leaving us nothing by the way of evidence on which to persecute them. One of our forward reconisance teams reported AAF troop moments around the town of Agia Marina yesterday evening and, while we suspect the worst, we have tasked your squad to investigate.

Your mission briefing is as follows, you are to approach Agia Marina from the North East, set up an observation post and determine the reason for the AAF's troop placements. If it is found that they have comitted another of these atrocities, you will be tasked with sending them a message.

Briefing
Your squad will move to point Heineken and set up an observation post from which you will observe enemy troop movements. Standard Rules of Engagement are in force - so don't shoot until you receive clearance and keep out of sight. The last thing we need is an international incident.

About
This mission started out as a quick challenge a friend of mine and I would play, just drop a couple of enemy soldiers in a village, drop us on the outskirts and see who could get the most kills before the village was clear. We've had countless hours of fun playing it, but keep in mind that this isn't really a story mission but rather a quick challenge to help train your CQB skills.

If you've got any ideas for things you'd like to see added, please feel free to let me know in the comments. Obviously, I'd like to keep this mission short and accessible, so asking for a longer insertion/plot/more objectives is not on the agenda. Things like allowing selectable loadouts, VAS or having enemy AI garrisoned within buildings though... Well, let's just see what you guys want.

Selectable Loadouts
I've made it possible to select the loadout you want when you spawn (from a few audited presets) which should give you a bit more flexibility in terms of how you play. This also has the awesome benefit of removing the need for a modded/unmodded version of the mission.
You will still need the HLC AR15 Weapon Pack if you wish to play with the AAC Honey Badger or BCM Jack Carbine, but the other loadouts don't require anything special. Hope this helps make people's lives a little simpler.

Optional Mods
- HLC AR15 Weapon Pack
Requires
- HLC Core
- ASDG Joint Rail
Popular Discussions View All (1)
4
8 Nov, 2014 @ 10:57am
Weapon Loadouts
[TWBS] SPARTAN
15 Comments
apostrophejj 22 Nov, 2015 @ 2:15pm 
thumbs up. tense moments in the town, but you got eyes on the sky! really helpful. It's awful being all alone against 15 guys.
Stretchy 17 Jun, 2015 @ 3:04pm 
It says ASDG doesnt exist anymore
[TWBS] SPARTAN  [author] 11 Dec, 2014 @ 11:38pm 
Make sure you've loaded the following mods: HLC Core, HLC AR15 and ASDG Joint Rails. Then you should be able to use the interaction menu (middle mouse) to select from a predefined loadout.
Bertheelf 11 Dec, 2014 @ 4:53pm 
I have the HLC Ar15 mod but it wont let me use the guns. How can i fix this?
PReed 16 Sep, 2014 @ 7:48am 
It was decent but would be much more fun if there were enemies in the buildings.
[TWBS] SPARTAN  [author] 12 Sep, 2014 @ 7:00pm 
You should see it in your Scenarios list within ArmA 3 ;)
Bruh 12 Sep, 2014 @ 3:04pm 
I have already subbed what will happen now
[TWBS] SPARTAN  [author] 12 Sep, 2014 @ 4:09am 
The mission? Simply subscribe to it using the Subscribe button at the top of the page. The mods? Look at the bottom of the post, you'll see links to all of their pages. :D:
Bruh 12 Sep, 2014 @ 4:08am 
where can i download it
[TWBS] SPARTAN  [author] 12 Sep, 2014 @ 3:57am 
I'll see what I can do, unfortunately getting AI to patrol in buildings is rather tricky (and getting them to do so in a believable manner ever harder).