RimWorld

RimWorld

112 ratings
WVC - Ultra Expansion II
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.471 MB
6 Dec, 2023 @ 8:26pm
11 May @ 10:06am
12 Change Notes ( view )

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WVC - Ultra Expansion II

In 1 collection by Sergkart
WVC
9 items
Description
Info
Mod "WVC - Ultra Expansion II" aims to expand the endgame by adding a bunch of new bionics, several types of walls, doors, floors, some tables and stools, as well as several new resources, workbenches and others little things.

Please note that the content of the mod currently expands the late/endgame, so it is strongly recommended to have mods that will expand the early/midgame (for example, mods from the VE series).

This mod is a direct continuation of the "WVC - Ultra Expansion" mod and is completely incompatible with it or its dependent mods.

Remember to watch the changelog after updates, there may be important information.

Other
To convert ultranites into resources, a mechtech recycler and the "Ultranites conversion" technology are required.

The first two screenshots in case Steam cuts them.

Translations
Русский by дюрекс

FAQ
Q: CE support?
A: No. And never will.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Remove - no.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Other
Link to other mods made by me.
GitHub[github.com]
Popular Discussions View All (2)
20
14 May @ 6:53pm
PINNED: Bug Reports
Sergkart
12
8 Feb @ 8:56pm
PINNED: Suggestions
Sergkart
93 Comments
Sergkart  [author] 10 Jul @ 9:36am 
@bungos23
No
bungos23 10 Jul @ 9:31am 
are there any plans to add those items back?
Sergkart  [author] 10 Jul @ 2:22am 
@bungos23
No
bungos23 10 Jul @ 12:25am 
does this mod have the underwear like the previous one?
AlanKaz 18 Jun @ 3:33am 
my favorite mod <3:luv:
Sergkart  [author] 30 May @ 6:44am 
@Flockerkill
Yes
Flockerkill 30 May @ 6:32am 
Am I allowed to send you a friend request, as I have some question about your project and how to understand some of the background logic
Sergkart  [author] 27 May @ 3:36am 
@Flockerkill
Yeah, I don't see any problems.
Flockerkill 26 May @ 10:28pm 
@sergkart
am i allowed to make an add on mod of this that utilise your mechanoid implant logic?
Masterofgaming22 20 May @ 12:06pm 
my b. i was up for 24 hours at that point trying to fix my sleep schedule