Garry's Mod

Garry's Mod

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The Total Replacer. Replace all what you want
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
221.517 KB
5 Dec, 2023 @ 11:15am
19 Feb, 2024 @ 3:01am
18 Change Notes ( view )

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The Total Replacer. Replace all what you want

Description
Tired of the standard NPCs? Or maybe even Entities? I've created and released my own addon for a total replacement for NPCs, Entites, SWEPs and even Transports!

What the hell is that?
The Total Replacer (or just TR) replaces standard in-game stuff with whatever you want. Thanks to my creations, you can replace with your chosen Entities right in the game without restarting the map. Among other addons to replace anything I could not find a good option, so I created this miracle. Although, the first replacement addon was TWR (Total Weapon Replacer) , which replaced the standard weapons with what you choose. But the new TR addon can now replace more than just weapons. And there are additional replacement options, I'll write about them.

Features of this addon
  • Replace most standard entities.
  • Additional parameters for replacing (The rarity or chance of replacement, as well as the specific weapon for NPCs when replaced.). Just right-click on choosed icon and configure what you want.
  • Replacing Entities with other types of items.
  • Presets for saving and fast loading (Really handy ♥♥♥♥).
  • Randomization and the ability to turn it off In utilities.
  • Select and disable substitutions for the items you need.
  • Pretty good optimization (just don't heaven forbid you look into my code)

Console Commands:
- tr_menu - Opens a menu with the choice of replacing something.
- tr_enable 1/0 - Enable or disable Total Replacer completely.
- tr_weapon_enable 1/0; tr_entity_enable 1/0; tr_npc_enable 1/0; tr_vehicle_enable 1/0 - Enable or disable substitution for SWEPs, Entities, NPCs, and Vehicles, respectively.
- tr_enable_randomize_entities 1/0 and tr_enable_randomize_weapons 1/0 - Randomizer for empty weapons or entities.
- tr_|name_of_entities| 1/0 - Includes replacements for certain in-game items (First Aid kits, combines, and a pistol, for example.) Name format as SWEPs and Entities - weapon_pistol - item_heathkit; NPCs and Vehicles - CombineElite or npc_combine_s, Airboat or as it is npc_combine_s.
- NEW!! - tr_npc_weapons_enable 1/0 - It is now possible to replace weapons from NPCs in general. If a harvester has, for example, an AR2, it will be replaced with a customized AR2 replacement.

FAQ:
Q:I'm not getting weapons, entities, transportation, and weapons replaced in NPCs. The console reports errors, and at the top of the errors - Attempted to create unknown entity type 'entity name'!
A: Reconfigure your NPC replacements, weapons, etc. Most likely you have set to replace entities that you have disabled in the game menu.
Q: I don't want to write in the console, I want a menu with settings, where is it located?
A: The menu is in Utilities and it is called Total Replacer.
I will be updating the FAQ in the future.

At the end...
If you find bugs or flaws, report them in the discussion, or better yet, on Github. I will try to fix issues quickly, especially in the first weeks of the addon's availability. In the comments do not clog with questions, say, I have a bug, here's one, help. In that case, I just delete the hell of such comments.
Suggestions in comments are also covered. Write in suggestions.
Stop ♥♥♥♥♥♥♥♥ in the comments. Don't write nonsense.
Popular Discussions View All (4)
101
1 Dec, 2024 @ 11:37am
PINNED: Suggestions
☣Îđêằĺĺ☣
85
10 Nov, 2024 @ 8:40am
PINNED: Report Bugs.
☣Îđêằĺĺ☣
9
29 Dec, 2023 @ 1:23am
Mods that go well with this.
Vidgamenut
242 Comments
MetalMachineMike 24 Dec, 2024 @ 12:09pm 
i'm having some compatibility issues w/ the background npcs mod, anyone else w/ this problem?
loldans25_2 10 Dec, 2024 @ 9:52am 
MMMMMMMMMMMMMMMM YES GOOOOD MOD I REALLLLLLYY NOOW NAWWW
ShephardsLaw 9 Dec, 2024 @ 7:13pm 
This seems like an easy menu to use, but I'm not sure how the Total Replacer replaces Half-Life 2 story models. Like when I tried to replace Metrocops with a different model, they kinda break. Is there any tutorial you could give?
keyboarduio 6 Dec, 2024 @ 12:23pm 
nevermind
keyboarduio 6 Dec, 2024 @ 12:15pm 
how the hell do i use this
Winn 1 Dec, 2024 @ 10:22am 
Killing an Antlion Worker with entity replacement causes this error:

[The Total Replacer. Replace all what you want] lua/autorun/total_replacer.lua:481: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. hookfunc - lua/autorun/total_replacer.lua:481
3. func - lua/perfopus/sh_time_hook.lua:36
4. internal_call - lua/includes/modules/hook.lua:409
5. unknown - lua/includes/modules/hook.lua:428
6. TakeDamageInfo - [C]:-1
7. MFHit - lua/autorun/sh_mightyfootengaged.lua:794
8. unknown - lua/autorun/sh_mightyfootengaged.lua:1089
BronyFan/HelluvaFan 24 Nov, 2024 @ 7:54am 
How do you replace the models?
negreaflorin687 11 Nov, 2024 @ 8:21am 
i hope in the future that the model replacer will be made usable, good luck!
negreaflorin687 11 Nov, 2024 @ 8:10am 
only problem is for some reason the models are raised up above the floor a bit
negreaflorin687 11 Nov, 2024 @ 8:09am 
oh my i finally found out how it works