Garry's Mod

Garry's Mod

1,004 ratings
Performant Render
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Content Type: Addon
Addon Type: Tool
Addon Tags: Scenic, Realism
File Size
Posted
Updated
21.449 KB
5 Dec, 2023 @ 5:50am
25 Jan @ 7:21am
17 Change Notes ( view )

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Performant Render

Description
Performant Render
Optimizes the render of the entities by disabling their render whenever they aren't seen but in the FOV.



Isn't this in the game by default?
No. Entities still render when you stand behind a prop that is in front of them. You can check this yourself.

How much FPS can I save?
Well, it depends on the number of entities on a server.
Mostly in a range from 0 to 50.



Features
  • Should be compatible with all addons.
  • Optimized CPU calculations.

Possible Issues
  • Infrequent render glitches.

Console Variables
  • r_performant_enable "1 or 0" - Enables/disables the addon.
  • r_performant_cutbeyondfog "1 or 0" - Should we disable ther render of the entities that are beyond fog?
  • r_performant_debug "0 or 1" - Enables/disables debug.




Credits
  • Me: the addon.
If you wish to support me, you can send me a tip on Boosty[boosty.to]


Also my other addons
Serves to conveniently take screenshots at a higher resolution than the screen/game resolution.

Effectively detects and prevents attempts to crash the server using physics objects.





tags: cpu, gpu, performance, fps, boost, optimization, performant, render, simple, improved, оптимизация, буст, фпс, производительность, рендер, отрисовка, улучшенный
Popular Discussions View All (6)
49
25 Jan @ 6:17am
PINNED: Issues
noaccess
8
7 Nov, 2024 @ 9:21pm
PINNED: (obsolete) Invisible objects? Do this.
noaccess
2
15 Jan, 2024 @ 7:08pm
Concept for maps
andres xd
232 Comments
noaccess  [author] 18 Feb @ 1:29am 
No, but it may hide entities that emit light
Modest Bob 17 Feb @ 8:58pm 
Does this affect lighting?
noaccess  [author] 15 Feb @ 4:22am 
Yes.
Normal.Name 12 Feb @ 6:08pm 
does this work with Source Shadows ?
fent enjoyer 22 Jan @ 5:02am 
mods actually goated works splendidly , only has issues with head crab takeover mod even with peer to peer . some reason makes all npcs start to phase in and out of reality , and the third person xde mod on registers the first person view not the free look , asides from that W:steamthumbsup:
noaccess  [author] 18 Jan @ 4:31am 
Это ответственность маппера оптимизировать свою карту достаточно хорошо, чтобы движок сам регулировал этот момент
XxxГРЯЗНЫЙ_ХУЙxxX 17 Jan @ 10:42pm 
сможешь делать такой же аддон но который перестаёт рисовать объекты и браши за другими брашами?
noaccess  [author] 16 Jan @ 12:42am 
Thank you, goodwill to you!
SnabbSpelare 15 Jan @ 10:21am 
Thank you for taking the time to respond so professionally! I completely understand—it makes sense that optimization relative to doors is up to the mapper. I still think this addon is amazing and really appreciate all the effort you've put into it. Wishing you a fantastic day ahead!
noaccess  [author] 15 Jan @ 7:05am 
@SnabbSpelare, it's not intended to work with doors that way as it's mapper's responsibility to make good optimization relative to doors.

This addon already depends on pixel visibility functionality.

AI tools aren't really dumb in its sense, they are not "taught" to do such individual thing completely.