Europa Universalis IV

Europa Universalis IV

75 ratings
Homebrew - Silvertaped
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File Size
Posted
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19.964 MB
4 Dec, 2023 @ 10:23am
21 Dec, 2024 @ 11:34am
25 Change Notes ( view )

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Homebrew - Silvertaped

In 1 collection by Anscylla
Anbennar mod's I play with
19 items
Description
Dumb guy statement:

Homebrew - Silvertaped is just an effort to keep this mod alive and running after Scions of Sarhal update, with fixes to existing mechanics in code made by original creator. He left some stuff in files unfinished, not working and I've just simply picked this up, with help of all of you, there in the comment's and on anbennar's discord.
Without help i couldn't do much, since i know nothing about modding EU, but I appreciate very much every bit of help i got. We fixed this piece of art to working condition, and all was left is just to polish it, with whatever is left in code.
I will try to not change that much, to leave most of stuff as before, to leave this mod in spirit in original. Whether i find something worthwhile, I will enable that to test it by myself or publicly, fix it to usable state and leave it there, or not.
If sanity allows, create compatches for other mods, since I myself just yeet in every possible mod to my modlist and pray that it doesn't break something, which usually does, and so as I speak about that, just spam comments with whatever bullsht game spew on you while using this mod, I'll try to fix it, to make Homebrew great again


Of course link to the original:

Homebrew: An Anbennar Submod

Compatibility mods:

Doge's Anbennar - Goods & Buildings

Bitbucket version

Artemis / Anbennar Compatch

Dwarven Knowledge

Harb's Development Points

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Original desc there:

Welcome to Homebrew, a pet project that I created with the intention of making a fun and interesting singleplayer experience that plays off of and adds onto Anbennar's mechanics. All changes have been playtested and adjusted to my satisfaction.

--- Changes ---

The main change in Homebrew is the addition of new ideas. Thanks to the permission of the authors of The Idea Variation and Anbennar Unleashed, I have ported their mods and made them 100% compatible with Anbennar. I have also made many, many changes to ideas in Homebrew, with the intent on making each one memorable, worthwhile and relatively equal in strength. There's now 16 idea slots that you unlock at uneven intervals, each idea is 25% cheaper and ~25% weaker (some modifiers are weighted differently), you must take ideas in a 1:1:1 ratio, and misc details have been adjusted to account for your extra ideas. Along with these ideas are events and policies, and Homebrew adds 70+ all-new events and 100+ policies.

To offset Homebrew's extra modifiers, coupled with the modifiers found in vanilla Anbennar, I have also made some changes to the economy. Buildings have been rebalanced and are generally more expensive, you have slightly less base manpower, your expenses scale faster as the game progresses, and loans have slightly more interest. These changes should make sure that, despite your extra ideas, you won't snowball faster than you normally do.

The AI can be an idiot, and as such they've gotten some minor buffs to help them handle these changes.

Lastly, I have also added in misc changes that I personally want included, such as a general buff to factions and making mercs cost less professionalism.

--- Compatibility ---

Homebrew was made with the intention of being exclusively compatible with the steam release of Anbennar. This mod messes with a lot of files, and will likely cause problems when used with other mods. I also cannot guarantee Homebrew's compatibility with the bitbucket version of Anbennar, as the two will have a file conflict that will mess with whatever new stuff the bitbucket version is testing.

--- Future Content ---

While Homebrew is fit for public use, I'm not finished making changes. There are plenty of localisations that I plan to revise, and I will no doubt need to readjust some of my custom effects once I've gotten more familiar with them. I may also look into modding buildings in and making Homebrew contain ARLtR, but that's not my top priority.

I have no intention of directly changing countries, MTs, religions etc. There are cases where Homebrew's effects come into conflict with MTs, and in those cases I would rather add exceptions for those MTs in Homebrew than add another file that needs to be updated regularly. I cannot guarantee that I have every MT accounted for in Homebrew, but I can say that whatever issues there may be will be corrected as fast as I can discover them.
349 Comments
dmeyster 23 Jan @ 6:27am 
superiority of state gov reform (allow to revoke crown land from chosen estate) miss anbennar unique estates as choices
dmeyster 23 Jan @ 6:16am 
military tactics from military ideas is insanely unbalanced
Vaudeville Villain 20 Jan @ 10:03pm 
The idea changes to military ideas suck
dmeyster 18 Jan @ 12:33am 
shock and horde ideas and several policies
Raccoon General 17 Jan @ 10:59pm 
I can't find any, but I might just be blind. Are there any modifiers to increase Cav to Inf ratio?
dmeyster 17 Jan @ 1:21pm 
unique to homebrew artifice inventions (necrolizer and smth else) are not usable due to artificery having ui now.
Also i highly doubt if those inventions and nurcestir convention
(forbids usage of anti-human inventions or if u ignore it grant huge ae increase and improve relations decrease)
are even needed
kickedmidget 14 Jan @ 6:15pm 
Good luck on your uni stuff. I just finished my qualifying exam for my master's lol...
Anscylla  [author] 12 Jan @ 3:32pm 
Yeah I saw, but I have end of semester at Uni so I'll get to it whenever I can
Zeeron_Avino 12 Jan @ 6:09am 
Ask again. Can't get HB inventions from artifisery events. Have only Anbennar and this mod. Everything worked before the update main mode 18 december.
Pastille 12 Jan @ 12:44am 
Horde ideas are avaliable to tags like Nuugdan Tsarai but not centaur tags...