RimWorld

RimWorld

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Carnarodian, the two Mustelids Xenotypes and Factions
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Mod, 1.4, 1.5
File Size
Posted
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9.777 MB
3 Dec, 2023 @ 1:00pm
12 Nov, 2024 @ 11:40am
23 Change Notes ( view )
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Carnarodian, the two Mustelids Xenotypes and Factions

In 1 collection by Resurrectionem
Resurrectionem's Mods - Stellae Nostrae
8 items
Description
Full-translated in English

I change all mod file's texts to English. Enjoy.


Of course, Russian translate is available. Thank you so much, FarTresh!!!

https://steamproxy.net/sharedfiles/filedetails/?id=3105135554

Japanese Translate also available. Thank you so much, Lucifel!!!

https://steamproxy.net/sharedfiles/filedetails/?id=3105936784

Chinese Translate also available. Thank you so much, Samhai!!!

https://steamproxy.net/sharedfiles/filedetails/?id=3116141516


!!!Disclaimer!!!

This mod was made because I suddenly tempted, not to show loyalty to any "specific countries".
Please don't try to reconcile this mod with the real world.
If you really love 'specific countries', sell your computer or console now, donate the money to UNICEF, and then go find your nearest induction center.


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"Слава — вперёдсмотрящему!
Слава — вперёдидущему!
Путь наш — из настоящего
К звёздному грядущему! "


After landing on Berne, the Carnerodians created new genes to adapt to the hostile and cold environment. Look genes developed by the Federal Office of Genetic Engineering and several genetic research companies.





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"Тёмная ночь, только пули свистят по степи,
Только ветер гудит в проводах, тускло звёзды мерцают...."


Those who have left Berne for new worlds have established governments to represent and protect them on the lower planets, just as their ancestors did.

A moderate government is one that does not have much friction with the planet's indigenous forces. They will, of course, fight forces that are hostile to them, and if you wish to join them, they will gladly accept you into their ranks.

Aggressive governments are those that are willing to risk conflict with other factions to achieve their goals. If they lack resources, they will attack nearby settlements, but if you give them enough of what they want, they will join your faction.

Extreme governments are... Whatever their ideas or goals, you can be sure that one of the things they want is your death.

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Калинка, калинка, калинка моя,
В саду ягода-малинка, малинка моя!


When our ancestors left the ancient Earth, they didn't forget their heritage, and you can use some of it in your settlement.

Gather berries and fruits from the fields and brew a sweet compote. Like chocolate, it will enhance your enjoyment.
Grow rye, gather the leftover grain, and make vodka. It's a fairly laborious process that involves fermenting for a few days and then distilling, but it's worth it - there's nothing like a glass of vodka on a cold winter's day.



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"Берне свободная воскреснет,
Нашей верою горя,
И услышат эту песню
Стены древнего Кремля!"


What role will they play on your planet: helpful neighbours or ruthless invaders?

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Q&A


1.CE Compatible???



Unfortunately, the person who knows how to patch CE and has the patch files has been dragged into the gulag, so we won't be able to patch it.
Instead, we'd be grateful if you could make your own.


A CE patch development team member who was stuck in Gulag has been contacted! Luckily, I got the CE patch file, but I don't know if these will continue to be updated as the development team member is still stuck in Gulag...

Instead, you need CE guns MOD.

2.HOLLY SH*T IS THAT MOTHERF**KING TNO REFERENCE???

(Insert TNO copypaste here, not comment box)

3.Slav's representative animal is a bear, but why are they weasels and martens, not bears??

There is already a bear xenotype, and Slav bears are too cliche.


Спасибо!

FarTresh: Gave nice name-Lynica and Sobolelyud.
ㅇㅇ(119.64): For creating the alcohol boost code, which was the hardest code of all.
horsefry
farmradish
flashpoint55: The following people were very helpful with various code fixes
maxfoxbotfb: Kompot texture
samhai_nidelungen

Buy me Ko-mpot... I mean, Ko-Fi.

https://ko-fi.com/resurrectionem

**Rimworld modding community for noob(Also my mod's Discord)**

https://discord.gg/AzXXSrEYWn
107 Comments
CarlosCreeper 30 Mar @ 8:41pm 
I wonder how it would like a race from scottland made by the same creator of this mod
SanDimas 14 Mar @ 4:40pm 
single use rockets, might because i use yayo combat to add ammunition or something but i dont have that much mods cause i got lots of reds recently i might have like 20 or less mods
SanDimas 14 Mar @ 4:32pm 
im getting this in red its totally a error idk what its from

No raid strategy found, defaulting to ImmediateAttack. Faction=LnSExtremist, points=20, groupKind=Combat, parms=target=Map-0-PlayerHome, points=20, faction=Faction_62 (LnSExtremist)

Faction Makropnenuma of def LnSExtremist has no usable PawnGroupMakers for parms groupKind=Combat, tile=179524, inhabitants=False, points=73.5, faction=Makropnenuma, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=ImmediateAttack, forceOneDowned=False, seed=, raidAgeRestriction=
Mike 6 Mar @ 7:54pm 
My colonists tend to starve near to death before eating compot, I had to forbid them from eating raw meat and other dangerous foods before they tried compot without being ordered to.
Resurrectionem  [author] 23 Feb @ 1:11am 
@DaCool Heavy said да :broflex:
DaCool 23 Feb @ 1:10am 
scout says no
CarlosCreeper 10 Jan @ 12:41pm 
@Resurrectionem
Thanks, now i can finally make my URRS (United Russian Rimworld Socialists) game
Cletus 6 Jan @ 9:21pm 
HOI4 TNO ahh looking font
Resurrectionem  [author] 15 Dec, 2024 @ 12:29am 
@CarlosCreeper I use Malang face, Vee's apparel retexture. That's all.
CarlosCreeper 14 Dec, 2024 @ 11:17pm 
What retexture or texture mods you use? I tried to make a campaing but the hairs and facial animation looked bad with the ears and race, could you say to me what is the type of hair and facial animation you use?