RimWorld

RimWorld

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Retractable Defenses Updated
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
15.301 MB
2 Dec, 2023 @ 6:23am
17 May @ 12:28pm
7 Change Notes ( view )

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Retractable Defenses Updated

Description
Updated to additionally work on the current Unstable 1.5


Adds various defenses that can control movement between spaces.
Full Credits go to .json who created this Mod
as I only compiled it for 1.4 without any changes which seems to work without problems.

Original Mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2214068164

If .json updates his mod or wants me to take this down I will.

Original Description:

Adds various defenses that can control movement between spaces.

---Medieval Tech---
Gates require the same amount of work to open and close.

Portcullises require more work to raise but significantly less work to close.

---Industrial Tech---
Submersible Walls added can be made out of any material.

Submersible Walls can only be submerge when the utility console is manned.



GitHub (For non-steam version and source): github url removed, as I did not update it on github and steams new policy enforcement would unlist the mod as soon as they found the url



Credits to Mlie for fixing bugs!

Plans to add holographic walls for spacer era tech.
19 Comments
Eisblume_2000 17 May @ 1:39pm 
yeah new update fixed the bug. thx <3
Eisblume_2000 17 May @ 12:43pm 
no problem, maybe i screwd something up, i know that feeling
HomiMiMi  [author] 17 May @ 12:29pm 
@Eisblume_2000 don't worry I'm just insanely talented in somehow adding one bug each update/bugfix. Should be fixed as soon as workshop finishes its checks
Eisblume_2000 17 May @ 12:12pm 
to be fair i have some mods, but i worked before so
Eisblume_2000 17 May @ 12:09pm 
since today i cant raise nor submerge the walls, when i have no one at the console and i click either of the options it says i need a manned console, but when i man the console the options are grayed out as if there would be no one on the console, but it doesnt say i need a manned console
HomiMiMi  [author] 17 May @ 1:30am 
as soon as Steam Workshop finishes it's checks it should be updated.
@Dylithian portcullis translation should be fixed
@none duplicate image error should be fixed
HomiMiMi  [author] 17 May @ 12:20am 
@Dylithian I actually saw this but it seemed to have always been the case and thus I decided to not change it, will push an Update today later to change it
Dylithian 10 May @ 9:34pm 
I've found an interesting bug where the portcullis will say it's closed when it's open and will say it's open when it's closed. When it's closed, the portcullis will have an interact option to close the portcullis, which will then open the portcullis, and vice versa.
none 25 Mar @ 7:09am 
found an error a duplicate utility console thing: Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [C:\Users\myshk\Desktop\Steam\steamapps\workshop\content\294100\3102866619\Common\Textures\Things\Building\Security\UtilityConsole.psd], Length 63789 and internal path: Things/Building/Security/UtilityConsole
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mister_Bambu 20 Mar @ 2:47pm 
Yep, that totally fixed it, thank you very much