Stellaris
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Nature Traits Mod
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1.745 MB
2 дек. 2023 в 2:26
28 юли в 15:26
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Nature Traits Mod

В 1 колекция от Hann3o
Hann3o's Mods
18 артикула
Описание


🦚Nature Traits Mod
● Adds roughly over 100 positive traits inspired by nature for Biological Species (some also for Lithoids)

● Some are only available for certain Phenotypes (Mammalian, Arthropoid etc.)

Probably unbalanced for professional players ➨ If something is highly unbalanced please tell me

● The modifiers of the traits might feel repetitive, but Stellaris doesn't offer too much variety in that regard. So, view these traits more from a role-play aspect to make your empires more interesting.

● Compatible with other trait mods (no vanilla files changed)

WIP: More traits and negative traits

📜Language Support
● English
● Simplified Chinese 简体中文 (Made by ekids789788 and Darkborderman )
Russian Translation by Anton Rabe



Credits:
• Non profit / Non commercial / Fair use
• Icon-Art
➨ Lorc, Delapouite & contributors
➨ Flaticon & Icon Archive

Special thanks to Harain, The24thDS, Bosmeri and all the other nice people from the Renegades Modding Community :)

Check out their awesome mods and discord[discord.gg]

🔓Use the V-Trait Submod from Xyre to remove Phenotype Restrictions



All my mods are made in my free time out of passion & love for the game. They will be free forever. But, if you feel like donating a small tip for a cup of coffee, your support would be very much appreciated.
[ko-fi.com]
114 коментара
Hann3o  [автор] 23 авг. в 7:45 
Ui Overhaul should work for empire creation. For species modding you need a mod that enlarges that UI
WilkuRs 23 авг. в 6:36 
Do you know the mod that makes it fit in the UI? I using UI Overhaul
Hann3o  [автор] 29 юли в 6:49 
@Terrorxide probably a misscalculation on my end :)
Terrorxide 17 юли в 10:43 
Hi there. Just noticed that the Heavy Lifter trait is pretty much a better version of the "very strong" vanilla trait with the same cost (3).Though, in the list of your traits, the "heavy lifter" trait costs 4. Did something went wrong on my end?
Hann3o  [автор] 14 юли в 14:06 
@Kabaka Mod is working in machine age without problems :) I guess there is a different mod conflict in your modlist. This mod doesnt touch any vanilla files or changes them, thus very unlikely there is a conflict.
Kabaka 14 юли в 13:44 
This is currently one of the best mods for me regarding traits. Unfortunately my game currently crashes when i put it in my mod list - I guess because it isn't updated. Please continue with your great work sir! Can't wait to have it patched for the machine update. It's really an essential mod for me to make interesting enemy empires.
LNSS 12 юли в 20:55 
Some traits suggestions (maybe they exist but I didn't find them): Tentacles, Mold (Fungoids Only, for those fungoid portraits that look like mold growing on mammalians).
Terrorxide 8 юли в 13:04 
Brilliant. That's exactly the pack of flavour i love to see in mods. So, do i consider species without any of those traits as not atypical?
Hann3o  [автор] 8 юли в 3:36 
@LNSS Thank you:) And both WIP, cyborg ones especially. But can't tell you when ready, since busy with work/college rn
LNSS 7 юли в 14:24 
BTW will you have a machine/cyborg traits mod? Now my machine empires look a bit bland compared to the organic ones trait-wise.