Stellaris

Stellaris

248 ratings
Nature Traits Mod
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1.745 MB
2 Dec, 2023 @ 2:26am
28 Jul @ 3:26pm
36 Change Notes ( view )

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Nature Traits Mod

In 1 collection by Hann3o
Hann3o's Mods
15 items
Description


🦚Nature Traits Mod
● Adds roughly over 100 positive traits inspired by nature for Biological Species (some also for Lithoids)

● Some are only available for certain Phenotypes (Mammalian, Arthropoid etc.)

Probably unbalanced for professional players ➨ If something is highly unbalanced please tell me

● The modifiers of the traits might feel repetitive, but Stellaris doesn't offer too much variety in that regard. So, view these traits more from a role-play aspect to make your empires more interesting.

● Compatible with other trait mods (no vanilla files changed)

WIP: More traits and negative traits

📜Language Support
● English
● Simplified Chinese 简体中文 (Made by ekids789788 and Darkborderman )
Russian Translation by Anton Rabe



Credits:
• Non profit / Non commercial / Fair use
• Icon-Art
➨ Lorc, Delapouite & contributors
➨ Flaticon & Icon Archive

Special thanks to Harain, The24thDS, Bosmeri and all the other nice people from the Renegades Modding Community :)

Check out their awesome mods and discord[discord.gg]

🔓Use the V-Trait Submod from Xyre to remove Phenotype Restrictions



All my mods are made in my free time out of passion & love for the game. They will be free forever. But, if you feel like donating a small tip for a cup of coffee, your support would be very much appreciated.
[ko-fi.com]
112 Comments
Hann3o  [author] 29 Jul @ 6:49am 
@Terrorxide probably a misscalculation on my end :)
Terrorxide 17 Jul @ 10:43am 
Hi there. Just noticed that the Heavy Lifter trait is pretty much a better version of the "very strong" vanilla trait with the same cost (3).Though, in the list of your traits, the "heavy lifter" trait costs 4. Did something went wrong on my end?
Hann3o  [author] 14 Jul @ 2:06pm 
@Kabaka Mod is working in machine age without problems :) I guess there is a different mod conflict in your modlist. This mod doesnt touch any vanilla files or changes them, thus very unlikely there is a conflict.
Kabaka 14 Jul @ 1:44pm 
This is currently one of the best mods for me regarding traits. Unfortunately my game currently crashes when i put it in my mod list - I guess because it isn't updated. Please continue with your great work sir! Can't wait to have it patched for the machine update. It's really an essential mod for me to make interesting enemy empires.
LNSS 12 Jul @ 8:55pm 
Some traits suggestions (maybe they exist but I didn't find them): Tentacles, Mold (Fungoids Only, for those fungoid portraits that look like mold growing on mammalians).
Terrorxide 8 Jul @ 1:04pm 
Brilliant. That's exactly the pack of flavour i love to see in mods. So, do i consider species without any of those traits as not atypical?
Hann3o  [author] 8 Jul @ 3:36am 
@LNSS Thank you:) And both WIP, cyborg ones especially. But can't tell you when ready, since busy with work/college rn
LNSS 7 Jul @ 2:24pm 
BTW will you have a machine/cyborg traits mod? Now my machine empires look a bit bland compared to the organic ones trait-wise.
LNSS 5 Jul @ 12:44pm 
This is what species traits should be, not ambiguous relative stuff like vanilla "agrarian".
Hann3o  [author] 21 May @ 10:33am 
@[FD] Tomatohead Thank you that is very kind of you :) I m just a lausy hobby modder, no big stuff. Glad you enjoy it though:steamthumbsup: