Hearts of Iron IV

Hearts of Iron IV

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Better Laws for KaiserreduX
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1 Dec, 2023 @ 4:46pm
8 Mar @ 6:56pm
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Better Laws for KaiserreduX

In 1 collection by SassyCrissy
Better Laws Mods - Official Collection
12 items
Description
A mod that expands the rudimentary law system into a well connected, intriguing web of choices that are balanced and impactful but also friendly to role play.

Inspired by these mods:
  • Better Mechanics : Civilian and Military Laws
  • Better Government
  • Pax Brittanica
  • Millenium Dawn
  • TNO





Compatibility

This submod makes my better laws mod compatible with Kaiserredux. It requires and is dependent on both kaiserredux and my mod.


How does this mod differ from other alternatives like Better mechanics or Better Government ?
  • This mod is (compared to the other law mods out there) more balanced, additionally it uses the game's AI weight system to direct the AI to use policies based on their ideology and leaders instead of statically assigning policies at the start of the game to the AI.

  • While this may mean that the AI will need to spend more PP (Political Power) it also allows the game to be dynamic, with changes to countries' leadership being reflected in the laws. It also allows for newly released states to function correctly and with no issues.

  • Finally, this approach allows for small ideological differences to also be reflected through laws, as sub ideologies of the same group e.g (liberalism vs social democracy or marxism vs stalinism) will select different policies.

The AI has been tuned to be sensitive to changes in gameplay and pick laws accordingly.

Feedback regarding balance is extremely appreciated! Please leave a comment about even the most minuscule issue you have with this mod.

You can also help by giving this mod a thumbs up, an award, a favourite and/or by sharing it to other players!




Several icon elements were taken from The Ultimate HOI4 GFX repository[github.com]. My many thanks to the original artists and contributors! Credit to the PB team for assets that ( i think?) have their origin in PB.

Credit to the KX team for their logo.
104 Comments
mchalefamily 13 Jun @ 11:15am 
It looks like there is an issue between this mod and KR Tech Expansion. It would be great to see them working together.
Truegr 11 Jun @ 12:35am 
is this going to be updated to account for Vardaman and Christians?
Marquis De Sade 4 Jun @ 11:28pm 
laws are bugged
Gatete 27 Mar @ 1:47pm 
very good mod, id use it if it didnt change the HUD background
SassyCrissy  [author] 25 Mar @ 8:44am 
I'm not removing the requirements, obviously. If I've missed any country on the exception list (where germany is) i can add it there.
SassyCrissy  [author] 25 Mar @ 8:43am 
@aat Which TAGS have constitutional monarchies that I've missed?
aat 25 Mar @ 7:58am 
Suggestion: Extend the 'Monarchy' government type to more nations. Not even every starting monarchist nation in KX is included in the prerequisite list, and remove the ideology requirement except for RadSoc and everything to the left of that. Constitutional Monarchies can exist with Social Democratic governments, you know?
✪ fraxgut 17 Mar @ 1:33pm 
@SassyCrissy Some of those said before by others, both from the Left and the Right. For example, Carlists/Hispanists on the NatPops and Lovestoneism from Totalism should have access to market syndicalist economics.
SassyCrissy  [author] 9 Mar @ 2:49pm 
@✪ fraxgut Can you give some examples?
✪ fraxgut 9 Mar @ 10:48am 
I agree what with @ojo and @DatOneMinuteman say, as some ideologies (or sub-ideologies) should have access to certain economic policies.