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Сообщить о проблеме с переводом
But it's basically a "what I've learned from Enceladan, and how it should've been" type of thing.
Also it's a brand new idea, so don't expect it to be out any soon!
1st Method - Contact your captain, and tell him to wiggle the ship around, in hopes the elevator gets unstuck. This method is rather unreliable, so stick to the 2nd one for guaranteed fixing.
2nd Method - Cut one of the doors that lead down into the elevator's section. Make sure the submarine is on COMPLETE HALT before proceeding this. Then, swim towards the elevator, and cut through it's walls with a plasma cutter, and make your way in. After you've made your way in, re-seal the hole you've entered from. Then initiate "FAILSAFE" mode from the terminal of the elevator, and use the top right arrow keys to un-stuck the elevator.
There, you've successfully unstucked your elevator! Have a safe trip.
I'll also be doing minor changes to this sub, and stay tuned, there's an even bigger sub on the way...
Re-fuelment of the main reactor works perfectly fine. Yes, it burns fuel rapidly fast, but it's in the reactor's design. It generates tremendous energy and radiation, while burning entire fuelrods in minutes.
I am not going to lie, I haven't been sticking around Barotrauma for a while. So I'll have to check for myself if there's actually any bugs with the reactor's refuelment or any bugs at all with the ship. I'll note and fix any bug I can find.
And yes, you can re-fuel or use any other type of fuel rod in the game for any of the reactors in the ship.
Keep in mind, the other reactor (WSC.01) is used to re-charge and re-stock the main armament of the ship, which also re-charges the backup batteries. Use the lever on top of the reactor to switch it's power to batteries.
I am also worried about the longevity of running this ship in a campaign setting since it seems very power hungry and the fuel rods are unique. Can the fuel rods of the different reactors be bought from outposts/crafted or not?