Barotrauma
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RHO'AN - ENCELADAN.
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30 ноя. 2023 г. в 10:38
30 мар в 17:07
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RHO'AN - ENCELADAN.

Описание

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Class - Transport
Legacy Class - Deep Diver
Tier - III
Price - 57.500 mk
Dimensions - 150m | 54m
Cargo Capacity - 280 Crates
Crew - 16 - 64
Req. Crew Exp. - Experienced
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This sub took me an entire year to make.
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MAIN FEATURES:

+ The ION ray system, that requires at least two people to initiate the firing sequence. Vaporizes anything it touches.

( ION Ray requires a special firing-procedure. Watch the guide video to learn how on the videos list. )

+ An elevator at the middle for faster and safer access towards each level of the sub. Keep in mind that the elevator only functions when docked to the left door.



+ Mining bombs and remote depth charges alongside with torpedoes, of which all can be controlled from a single room.

+ Clearance system, that goes from level 1 - 2 - 3 - 4 to 5. This allows the captain to distribute everyone the way he wants to prevent unwanted problems amongst the crew members.

+ Heavily armed, originally to cut-down heavy rubble at the surface of the Enceladus' oceans.



+ Mostly reliable electronic eqipments, meaning you can go on for a good while without having to run from there to there in the sub.

+ The WSC.01 engine, providing ammo for all of the weaponry aboard the sub, just make sure to change it's fuel consistently.

+ A lot of turret hardpoints for you to customize the sub and make it fit your style even more.

+ Impact shields at the front of the sub to absorb ice-walls and any other hostility outside.

+ Ice breaker cannons, that basically do the same, but in an offensive way.

+ Extremely hard exterior shells, meaning this bad boy will hold up for a great while before being breached.

And many more little features that I'm not mentioning right now, find out for yourself!


* Double-Flak Cannons *

* L-EVAC Evacuation Pod *



FLAWS:

- Extremely reliant on high concentrated fuel. Runs out really fast. If you lose your base fuel rods, you'll struggle to keep the ship operational.

- Weapons rely on electric energy and not regular ammo, but many of the weapons share the same superconductor, meaning multi-operated turrets will run out on ammo really fast.

- Big, loud and bulky, harder to manuever on tight enviornments. Also attracts a lot of enemies.

- Will definately won't be newbie-friendly late game. Need constant maintenance to stay operational during later-times of the match.

- The NPS.03 extreme hazardous reactor, emitting unholy amounts of radiation around it, makes the reactor chamber extremely unhabitable.

- Overall, this sub has a great radiation hazard, so the crew should almost always wear PUCS suits for the better of their health.

------

There is a lore to this sub, that I will publish in the future, that will shape my other subs also. So far the only trace to this lore is shared within the tutorial videos and the 'Enceladan Sub-Surface Ocean Map' that's in the display pictures.

SPOILERS AHEAD!

And after this I won't say any furher, but Enceladan in this lore, has a catastrohpic accident, that is inevitable. Spoiler alert, I've implemented this feature on my in-game sub. So feel free to try it out yourself!
Комментариев: 75
MegaPro1921 3 сен в 11:40 
Is this ship gonna be bot friendly at any point?
DragonKong 13 авг в 16:14 
It looks so cool. Can you release a Chinese version?
|| A P H E L I O N ||  [создатель] 11 авг в 8:53 
@Double Chin Pancake Aha yeah, this time I may have gone a bit too crazy!
But it's basically a "what I've learned from Enceladan, and how it should've been" type of thing.

Also it's a brand new idea, so don't expect it to be out any soon! :crossout_craft::captainsinful:
Double Chin Pancake 11 авг в 5:29 
I can't believe you are building a bigger sub than this, absolutely unhinged. Good luck i can't wait!
|| A P H E L I O N ||  [создатель] 9 авг в 17:43 
Elevator, on the other hand, tends to get stuck rarely. When it does, you may not call it, or do anything with it outside. There are two alternatives to fixing the stuck elevator:

1st Method - Contact your captain, and tell him to wiggle the ship around, in hopes the elevator gets unstuck. This method is rather unreliable, so stick to the 2nd one for guaranteed fixing.

2nd Method - Cut one of the doors that lead down into the elevator's section. Make sure the submarine is on COMPLETE HALT before proceeding this. Then, swim towards the elevator, and cut through it's walls with a plasma cutter, and make your way in. After you've made your way in, re-seal the hole you've entered from. Then initiate "FAILSAFE" mode from the terminal of the elevator, and use the top right arrow keys to un-stuck the elevator.

There, you've successfully unstucked your elevator! Have a safe trip.

I'll also be doing minor changes to this sub, and stay tuned, there's an even bigger sub on the way...
|| A P H E L I O N ||  [создатель] 9 авг в 17:43 
Alright, so; I've check the submarine. And so far, I tested everything that was complained about, and saw no problems.

Re-fuelment of the main reactor works perfectly fine. Yes, it burns fuel rapidly fast, but it's in the reactor's design. It generates tremendous energy and radiation, while burning entire fuelrods in minutes.
Double Chin Pancake 8 авг в 17:31 
@|| A P H E L I O N || No pressure, thank you for replying anyways.
|| A P H E L I O N ||  [создатель] 7 авг в 15:54 
@Double Chin Pancake

I am not going to lie, I haven't been sticking around Barotrauma for a while. So I'll have to check for myself if there's actually any bugs with the reactor's refuelment or any bugs at all with the ship. I'll note and fix any bug I can find.

And yes, you can re-fuel or use any other type of fuel rod in the game for any of the reactors in the ship.

Keep in mind, the other reactor (WSC.01) is used to re-charge and re-stock the main armament of the ship, which also re-charges the backup batteries. Use the lever on top of the reactor to switch it's power to batteries.
Double Chin Pancake 7 авг в 7:46 
Absolutely love the amount of effort put into making this truly immersive and beutiful ship, but for the life of me i don't know why but i can't refuel the main reactor after it runs out of fuel. I try turning it on again after inserting the rod but there is never any output. I am also completely lost on why the batteries never charge or how and when to operate the other reactors.

I am also worried about the longevity of running this ship in a campaign setting since it seems very power hungry and the fuel rods are unique. Can the fuel rods of the different reactors be bought from outposts/crafted or not?
Rebel 25 июл в 9:40 
The ultimate pirate ship.