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Alpha Xenotypes
   
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Mod, 1.4, 1.5
File Size
Posted
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37.425 KB
27 Nov, 2023 @ 1:12pm
13 Mar @ 4:27pm
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Alpha Xenotypes

Description
This mod is not associated with the creator of Alpha Genes.

Adds genes from alpha genes to the base-game xenotypes to grant more opportunities to obtain genes from the mod and make the basegame xenotypes more interesting.

Hussars
-Larger Body Size
-Armoured Speed
-Dangerous Raid Presence
-Enforcer
-Reduced Fertility
Better, Faster, Stronger. They are physically intimidating due to their large body size and have reduced fertility due to them being designed for war.

Genie
-Clean
-Frail Back
-Reduced Raid Presence
-Low Survival Instinct
-Inner Peace
-Sterile
Extends on the general genie theme of being bad at combat and mentally composed. Low survival instinct is due to them living in sterile environments.

HighMate
-Slower Aging
-Innate Psylink
-Pale Yellow Skin
-Pale Red Skin
-Cat Ears
-Ears Floppy
-Smooth Tail
-Fur Tail
More appearance variety for highmates and grants them an innate psylink so they aren't too useless as colonists. Slower aging because thats just something you would expect them to have.

Dirtmole
-Filthy
-Hardbones
-Pack Mule
-High Mining Yield
Dirtmoles are hardy and are excellent miners but are filthy due to their xenotype preferring to live underground.

Impid
-Demon Tail
-Smaller Body Size
-Tox Vulnerability
-Chameleon Yak Horns
-Devil Sheep Horns
Small because they are literally called "imps". Greater horn variety and tox vulnerability is because they already have disease weakness.

Neanderthal
-Survival Instinct High
-Faster Aging
-Dangerous Raid Presence
In real-life neanderthals only lived to about 40 and started hunting at a young age. So I included the faster aging gene.

Pigskin
-Filthy
-Table Resistance
Pig people probably wouldn't care about eating at a table. Also obviously filthy.

Waster
-Acid Immunity
-Lung Rot Immunity
-Underdeveloped Teeth
-Brittle Bones
-Pollution Striding
-Rot Skin
More environmental resistances in exchange for physical frailty due to their malformations.

Yttakin
-Clawed Hands
-Efficient Mandibles
-Mining Yield Low
They were already bad at mining and the clawed hands and mandibles reflect their animalistic traits.

Sanguophage
-Pointed Ears
-Innate Psylink
-Terrible Shooting
Pointed ears makes them look more distinctive. Innate psylink is to complement their psychic sensitivity. Terrible shooting is there because they were already melee focused.

If you like this mod try some of my other patches:
More Backstories
Warmblooded Saurids
Xenotypes Implant

6 Comments
LarsSvengard 6 Feb @ 7:39pm 
thats a good idea
Paul 12 Jan @ 6:11pm 
Though im not asking you to really do anything and this seems more like a submod so i guess you wont do anything. Really really sorry
Paul 12 Jan @ 6:09pm 
Neanderthal
In real-life neanderthals only lived to about 40 and started hunting at a young age. So I included the faster aging gene.

So did the Cro Magnons. Just an idea, make them gingers, they were all redheads due to the widespreadness of the mc1r gene.

Oh and they also all had relatively to most humans a mutation of the DRD4 gene into one called DRD4-7R, in the same way everyone with ADHD have today so one could draw the not THAT far fetched conclusion they all had ADHD, although i guess thats basically the Survival Instinct High except higher mental break threshold and pain shock resistance but a extremely rapid declining recreation bar which can be countered with some kind of recreation gain for fighting and creating art or crafting or just being in danger.
林司令员命令往下传 19 Dec, 2023 @ 7:22pm 
nice mod !
Ravinglegend  [author] 3 Dec, 2023 @ 7:39am 
@Greenie/Taxibutler Yeah its compatible. It will just add the alpha genes on top of the vanilla expanded ones.
Greenie /Taxibutler 30 Nov, 2023 @ 7:11pm 
Is this compatible with the Vanilla Xenotypes Expanded set of mods, or does one override the other (or wonky stuff)?