RimWorld

RimWorld

166 ratings
Outer Rim - Separatists
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Mod, 1.4, 1.5
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509.558 KB
27 Nov, 2023 @ 6:41am
6 Apr @ 3:30pm
7 Change Notes ( view )

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Outer Rim - Separatists

In 2 collections by Neronix17
Outpost 21 Mods
50 items
Outer Rim
17 items
Description
This Outer Rim series module adds the Confederacy of Independent Systems (commonly referred to as Separatists) faction and equipment.





That's right, no need for a Research Core this time.


Aside from anything listed for Outer Rim - Core I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • I have this great idea, will you do all the work?
    Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it's primarily based on Canon with Legends where I want to include it, and rarely some fanon.
  • Why can't we have the All-In-One too?
    I'm not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It's been in development since early 2019. So, a while.
  • Is this a Total Conversion?
    Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • I can't find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.


- Neronix17 - Art, XML & C#.
- Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
56 Comments
venular27114 18 Nov @ 5:36pm 
np
Neronix17  [author] 18 Nov @ 4:49pm 
Looks like a conflict with Humanoid Alien Races, I’ll take a look thanks
venular27114 18 Nov @ 3:08pm 
im having a strange bug where battle droids will unrender every thing around it when it dies
https://imgur.com/vZ6nX0a
https://gist.github.com/HugsLibRecordKeeper/9ba3297cbf73a2391df3aee941808652
Gavador 20 Jul @ 11:22pm 
Will there be a Jedi/lightsaber mod?
Cyber 11 Jul @ 1:48am 
- CIS Trader arrives
- Refugees arrive begging for help
- Refugee child and mother are shot dead by Super Battle Droid QF-8082

Another Tuesday in Rimworld
ddonfresh 23 Jun @ 9:34pm 
hey same im having an issue where whenever droids die its makes almost everything near it disappear
NippleTwistingVictory 22 Jun @ 4:33am 
hey so i noticed that whenever the droids die they make all entities on the screen turn invisible but mostly when they're dead
LowFPSman 14 Jun @ 12:52pm 
We need separatist to be instead mechanoids. Cause vanilla mechanoids dont give a fk about blasters XD
felesial 7 Jun @ 11:40am 
Awesome mod! Just a small feedback: the medical droids aren't counted as doctors as base game: if non colonist is appointed to caring the pawn won't go the bed because of "no doctors". It's not impossible to solve the issue by temporarily assigning a pawn to doctoring but it would be nice to see the expensive mech droid functioning normally.
Neronix17  [author] 4 Jun @ 12:29pm 
@Dr. Necromantic 1 - Dubs has settings to disable the needs on specific races, use them, I'm not doing anything about it.