RimWorld

RimWorld

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RIMSPR: Craftable Genepacks
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Mod, 1.4
File Size
Posted
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4.359 MB
26 Nov, 2023 @ 2:00pm
4 Dec, 2023 @ 8:14am
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RIMSPR: Craftable Genepacks

Description
What is RIMSPR?
Well, it's a lot like CRISPR but instead of standing for Clustered Regularly Interspaced Short Palindromic Repeats, it stands for something else entirely.

With the RIMSPR lab, no more will you be subject to the fickle whims of Randy in your quest to design the perfect xenotype. Now you can select any gene you desire and your researchers will work to isolate and manufacture a genepack for that specific gene, and all it will cost you is some neutroamine, a ton of chemfuel, your colony’s entire food stockpile, and a few years of your researcher’s life!

What does RIMSPR Add?
RIMSPR adds one new building - the RIMSPR Lab, and two new researches.

  • The RIMSPR Lab - requires Genetic Engineering, allows you to select any gene in the RimWorld gene database and create a project to produce it, with a cost determined by how valuable the gene is. See the Nerd Math: math for nerds section for details.
  • Genetic Engineering - Requires Gene Processor, unlocks the RIMSPR Lab and allows you to craft genepacks for most genes.
  • Archogenetic Engineering - requires Genetic Engineering and Archogenetics, allows you to craft genepacks for gene with an Archite capsule cost.

How does it work?
Once you have built a RIMSPR lab you can select it and click the “Start Genetics Research Project” gizmo button.
This will bring up a menu of all available genes that you can research, clicking one will select it and display the cost to produce it along the bottom, once you click Start project your pawns will start collecting resources then working at the lab.
BE WARNED: If the RIMSPR lab is destroyed or the project canceled, all progress and resources spent will be LOST

Compatibility
The possible genepack projects are built dynamically from RimWorld’s GeneDef database, this means that it should be fully compatible with all mods that add more genes. It has already been tested against several major mods such as:
  • Alpha Genes
  • Cyanobot’s Genes
  • Outland - Genetics
  • Big and Small Genes
Please let me know you find any genes that you can’t produce.

Also comes with several patches to add compatibility with several research linkables as well as one to allow the lab to hook into Rimefeller pipe networks.

Additional support for Vanilla Expanded pipe networks can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=3098182675

Nerd Math: math for nerds
There are four major components to calculating the costs of a genepack:
  • Complexity
  • Magnitude of Metabolic Efficiency (which is to say +6 and -6 are equally valuable and both a greater than +4)
  • Archite Capsules
  • ”Value”
Value is calculated from the other three, and by default it is equal to (Complexity + |Metabolic Efficiency| + Archite Capsules * 3) ^ 2, with special considerations for 0 and negative values.
0 value genes are considered to have a value of 1/2
Negative value genes are considered to have their value inverted before squaring, a C -2, ME 0, AC 0 gene would have a value of 1/4. ( 1/2 ^ 2 )

By default:
Work to produce is Value * 100 (min 10)
Nutritional cost is Value * 1 (min 0.01)
Chemfuel cost is Complexity * 100, 0 is treated as 3/4 and negatives are inverted (min 10)
Neutroamine is |Metabolic Efficiency| * 20 (min 1)
Archite Capsules is Archite Capsules * 3

All values can be adjusted in the mod settings

Links
GitHub project available here[github.com]
Popular Discussions View All (3)
5
27 Nov, 2023 @ 10:01pm
Nature-focused gene from Genetic Natural Focus
Isajii
4
4 Dec, 2023 @ 3:26pm
After loading the save, the table will simply break.
꧁༒☬ GΞX ☬༒꧂
0
4 Dec, 2023 @ 9:29am
There is no way to study archotec genes
Murmuration_Man
82 Comments
Happycam 13 May @ 10:23pm 
Here is a "temporary" 1.5 version until the mod author returns, assuming they do. I will be making a retexture as well so that it will look nicer.

https://steamproxy.net/sharedfiles/filedetails/?id=3229804414&searchtext=rimspr
Pos 5 22 Apr @ 11:58am 
@Samurye The removed link was my google drive shared link. I think I have to upload it to the workshop as a temporary port. https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3229804414
Samurye 20 Apr @ 12:01pm 
@Tal'Raziid Yes, the window to select which genes to research doesn't pull up.
Tal'Raziid 20 Apr @ 1:00am 
Has anyone checked to see if it still works rather than just asking for an update?
Samurye 18 Apr @ 3:14pm 
@Pos 5 Your link was removed.
Pos 5 16 Apr @ 4:36am 
Pos 5 11 Apr @ 3:38pm 
Request for a 1.5 update for a great mod!
Akaired 6 Apr @ 9:06am 
hey man any plan for 1.5? your mod is great!
Sumatris 17 Mar @ 11:25am 
Awesome mod! Makes fiddling with the Biotech genetics systems finally worth the time and effort.

If I may, I have two requests:
1. Could you please add some sort of ceiling to how long it takes to craft a gene? One of my other mods introduces a gene that, when chosen at the RIMSPR bench, takes 100,000 units of work to craft even with all mod settings lowered to min.
2. Could you please add a check for genes that're already available in a gene bank? Sooner or later I lose track of what genes I have, so having all genes always present in the selection menu gets confusing eventually.
Ionfrigate12345 27 Feb @ 6:21pm 
A wonderful mod that spare your time from endless rare merchant grinding. However there is a small problem: Archite xenogenes appear directly on RIMSPR lab after researching the first tech "Genetic Engineering", even without the second one "Archogenetic Engineering". Is that supposed to be so?