Crusader Kings III

Crusader Kings III

476 betyg
Dynamic Regency
2
4
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
2.686 MB
26 nov, 2023 @ 7:33
16 okt @ 0:16
4 ändringsnotiser ( visa )

Abonnera för att ladda ner
Dynamic Regency

Beskrivning
Updated for 1.13.*.*

Find Regencies to be disconnected from the rest of the game?
Feel like more factors should play a role in determining the power of a regent?

This mod dynamically changes the power of a regent based on both parties' military strength, title rank, relations, claims, etc.
providing more ways to tip the balance of power to both regents and lieges.

🔗 Connecting Regency to Other Mechanics
By making the struggle between liege and regent depend on more than just a few buttons, you now have more options to take power away from your regent/liege.

It's now possible to advance your position in a diarchy by:

-Improving your/your liege's vassals' opinions of you
-Gaining a higher tier title
-Making new alliances
-Increasing prestige/piety levels
-Changing crown authority
-Ending or Starting friendships/romantic relationships/marriages
-Dismissing the regent from the council / Getting a council position as a regent
-Getting yourself out of prison
-Manipulating the line of succession of your/your liege's primary title
-Increasing military strength
-Hiring mercenaries
-etc.

However, keep in mind that these tricks also work for your regent.



⚖️ Initial Swing & Balance Swing
A Regency/Vizierate's Scale of Power no longer starts from 0. Now, the "Initial Swing" will be added to the Scale of Power at the beginning of a regency.

As time passes, the relative power of regent and liege will undoubtedly change. To reflect this, the once static "Balance Swing" now adjusts in real time.

Both "Initial Swing" and "Balance Swing" can be influenced by various other mechanics like those mentioned in the first section.



🐎 Swing Momentum
Instead of approaching the "Balance Swing" at a constant rate like in vanilla, the monthly swing change is affected by the distance to "Balance Swing" and "Swing Momentum".

The farther away the current swing is from the "Balance Swing", the faster the monthly swing approaches this balance point.

"Swing Momentum", which also modifies the monthly swing, is derived from changes in the two parties' relative power since the start of the regency.

So, it could be handy to have some cards up your sleeve (e.g., gold for mercenaries, decision to create a higher-tier title, option to increase crown authority), so that you can accelerate/hinder the monthly swing change in case you find yourself in a pickle during a regency.




🌄 Residual Swing
It doesn't make much sense that the slate is wiped clean the moment their liege's direct rule is resumed.

Regents can now cling to their power beyond the end of their appointment in the form of "Residual Swing". Even though this remnant of authority fades over time, it makes those regents who serve consecutively much more dangerous.

Characters with high learning will also be able to gain extensive experience as regents, which permanently increases their "Balance Swing".



🤝 Popularity among Peers
For those who also use SRE, levels in the "Popularity Among Peers" trait track could further boost your "Balance Swing".

XP for the "Popularity Among Peers" track can be gained by becoming friends/lovers with your fellow vassals or your liege's peers (Vassals under the same top liege).



✨ Different Features for Different Types of Diarchies
The system applies to all three types of diarchy in vanilla (Regency, Entrenched Regency, and Vizierate).

In Entrenched Regency and Vizierate, it is harder for the diarch to accrue power due to the nature of the power-sharing arrangement.

For Viziers, the competence of their liege's civil service led by them (average aptitude of tax collectors) also contributes towards their power as regent.

A player could choose to appoint talented tax collectors to gain bonuses from the vizier faster and replace some of them with less competent ones to prevent the vizier's power from getting out of hand.



This mod is best used with Social Relations Expanded.
It adds over 60 opinion modifiers related to character relations and interactions to make AI characters feel more real.

New Social Relations Expanded add-on: Rescue & Vengeance
(Requires Rescue & Vengeance Add-on)
Adding new ways of resolving the imprisonment, forced concubinage or death of those close to you through war.





⚠️ Before You Start ⚠️

1. This mod Requires a new game! It might seem to be working on an existing save, but not really.

2. This mod overrides window_diarchy.gui, temporary_regency and regency in 00_regencies.txt, DIARCHY_MONTHLY_POWER_CHANGE in 00_defines.txt. Please report any potential compatibility issues you encountered. You're also welcome to post your own patch.

3. If you use lots of mechanical mods (or even overhaul) and don't want to deal with compatibility issues, you can use the Lite Version of this mod. Simply put the "Social Relations Expanded Lite" patch below this mod in your load order.

Load order
-Other mods
-Social Relations Expanded
-Unfinished Business (optional)
-Rescue & Vengeance (optional)
-Dynamic Regency (This mod)
-Social Relations Expanded Lite (optional)
-Other mechanical mods / Overhaul
-UniUI (optional)
-end of the load order







📢 Translations
German (Special thanks to PhazezGova)
Chinese: 动态摄政 by 牛奶大魔王


Populära diskussioner Visa alla (4)
2
18 maj @ 10:18
French localization
Tensar
3
10 okt @ 12:50
German translation
PhazezGova
1
2 mar @ 18:13
korean translation
gazette2
51 kommentarer
KainDeamon 4 minuter sedan 
im liking your mod so far. I do have one small request, a decision to step down from a regency, or at least negotiate my way out of it.
augustus 11 nov @ 16:19 
Update Please :)
MaciejKa 16 okt @ 12:48 
Welp -- this sudden patching is crashing the ongoing game I've just begun. Super bloody sad :( Any chance of grabbing a previous version somewhere, somehow?
Big Uncle  [skapare] 16 okt @ 0:21 
New update is out:
- Fixed co-rulership issues
- Level of influence now affects the swing values and swing momentum
- Minor bug fixes
Emyr 15 okt @ 13:40 
Can only add to the issues with co-rulers.:Hire:
Skup 11 okt @ 0:13 
In addition to the issue where a child nominal co-emperor is switched to a regency and then dismissed, electing a child co-emperor also seems to annoy very dead former regents. I get an opinion malus warning when appointing co-emperor that a regent who died 115 years ago may not like me very much :D
LordTurnip 9 okt @ 13:30 
+1 for the issues with co-rulers.

Thanks for the awesome mod!
Vatonage 4 okt @ 13:16 
confirmed the co-ruler issues as well
nyyfandan 2 okt @ 18:21 
Can also confirm that this does not appear to play well with the new "co-emperor" mechanic added by the newest update
giorgosth2001 2 okt @ 11:44 
co emperors are considered regents and do not work, I am just reporting this so you know