Total War: WARHAMMER III

Total War: WARHAMMER III

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Ogre Kingdoms Mechanics
   
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25 listopada 2023 o 13:53
24 sierpnia o 16:02
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Ogre Kingdoms Mechanics

W 1 kolekcji stworzonej przez incata
Total War Warhamer 3: Gameplay Mods
Przedmioty: 66
Opis
This mod modifies different aspects of this faction to make it more enjoyable for the player and the AI.





Changes:

-Warehouses no longer reduce resource production but increase them by 5% (in addition to producing food).

-Settlements increase meat production per level 10/15/20.

-Camps increase local recruiting capacity per level by +1 1/2/3/4/5

-Maw fill yer bellies has been modified to reduce recruitment by -1 both locally and globally (previously it was an overall -2). (keep in mind that global recruitment affects the entire faction).

-Now 3 ogre mercenaries are allowed per army.

-The rules of the ogre camps have been modified in different aspects:
1 Camps do not have a minimum distance from settlements to deploy.
2 Camps require twice the distance from enemy lords to deploy.
3 Camps require 50% more distance from other camps to deploy.
4 AI Camps tend to fill with units more quickly.






The mod collections will be updated more regularly, check these lists you may find something that interests you.

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
Komentarzy: 2
incata  [autor] 30 listopada 2023 o 5:35 
@XIII07 I hope you like it :lunar2019wavingpig:
XIII07 29 listopada 2023 o 20:58 
Interesting, might try this one out.