RimWorld
59 оценки
No Roof Collapse
2
2
   
Награда
Добавяне към любими
В любими
Премахване от любими
Mod, 1.4, 1.5
Размер на файла
Публикуван на
Обновен на
5.782 MB
24 ноем. 2023 в 20:00
16 март в 19:11
2 бележки за промени ( преглед )

Абониране, за да се свали
No Roof Collapse

Описание
This mod prevents all roof collapses allowing for safer mining, larger rooms without supports and roofs hovering mysteriously in the air. It affects both natural roofs and constructed roofs.


Compatibility: This mod should be compatible with everything other than mods that specifically rely on roof collapse as a mechanic. It has been reported it is NOT compatible with Raise the Roof.

Safe to install mid-save? Yes.

Safe to remove mid-save? Yes, but roofs will remain un-collapsed until something changes near them (remove a wall, remove a piece of roof, mine rock, etc) to trigger a collapse.

How many times did you re-check the number of Ls in "Collapse" to avoid a repeat of the "Alligned Turbines" incident? Far too many.

32 коментара
Azrael 5 авг. в 16:10 
Does this also work with normal buildable roofs? Because i got a base design and i dont want millions of columns everywhere
Nepenthe  [автор] 29 юли в 0:41 
@fartsmella How are you removing overhead mountain roof? If you're using a mod to do so, which mod?
fartsmella 28 юли в 6:44 
FYI this mod doesnt work for removing overhead mountain. The collapsed rocks will endlessly spawn and your pawns will not remove the overhead mountain roof
Nepenthe  [автор] 11 юни в 6:02 
I've had a look through the code and I think I've found a good way to block roof collapsing at a lower level that should catch some of the collapse conditions sneaking but. I'll give that a test and should have an updated version out soon.
Kevin 10 юни в 23:16 
just installed - roofs are still collapsing when using the remove roof zone tool because the AI will remove roof tiles in silly orders.
Dragoneer 21 май в 20:31 
weird, i wonder what mod is causing it, because at one point i had only 'drop at edge' enabled, but all pods were still being scattered.
something that might help is that i did use map designer to make a map witch is mostly mountain, maybe the game is throwing a fit because there's not enough unrooved tiles, even though i changed the map over my playtime to have more 'open' space than when i started.
Nepenthe  [автор] 21 май в 16:51 
@Dragoneer I wasn't able to reproduce the issue (drop pods are never crashing through thick mountain roofs when using unmodded rimworld for me) but I am going to see if I can find any other code-path that leads to roof collapse that can be disabled.
Dragoneer 21 май в 12:24 
dang, i have tried a number of mods, and i was hoping this one could be my fix.
i have a base under a mountain, but i hate how, when drop pods land on thick roof, it forces a collapse, i had to disable all drop pod raids, which i dislike because i would welcome the challenge of enemies dropping behind my defensive lines, so long as several places in my base don't get caved in.
i dont get why drop pods on thick rooves force a collapse but mortar shots don't?
anyway, even with disabling all drop pod raids, when summoning the mechanitor bosses, they still
randomly scatter and cave in multiple places on my base, is there a way for you to disable the drop pod cave-ins? every part of my base has proper supports so natural cave-ins wont happen.
G-Fiti 18 май в 17:45 
I was thinking about using invisible collumns, sadly that one is not updated yet. Your mod will do the trick too, thanks for keeping it updated!
Sir Val von Ra 10 май в 16:40 
No, oddly I have mods that I installed afterwards to try to stop this. I'm pretty sure it's just vanilla but it also only happens when the raiders do the scattered drop. All cluster drops are super precise and don't do it. I've even had this happen when calling in allied factions for immediate support but again they are fine unless they do the raid "Random drop" maybe that is added unlisted from a mod like Vanilla Expanded or something.