Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Essentially, you always have two stacks available assuming you kill the previous target. Might want to check for yourself to see if it's valuable information. Getting a bare minimum 10% toughness per elite/specialist ping when it has no cooldown is gnarly.
It will apply to all units updated in P14 (Monstrosities, Ogryn, Maulers and Mutants) up to max range - however it also seems to apply a lesser stagger and won't knockdown bulwark, reapers or maulers if they are in the first 2/3rds range.
I assume it is applying both the light stagger out past 6m, along with the updated heavy stagger past 2/3rds range making it stronger on those updated units at 2/3rds+ ranges - but doesn't apply both heavy staggers if they are inside the 2/3rds range.