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Both, neither does the force slash generate stacks for True Aim nor does it proc the guaranteed crit. Same for By Crack of Bone, the force slash does not pass the melee weakspot kill condition because it cannot hit weakspots.
Technically, the force slash is neither an explicit melee attack nor an explicit ranged attack, it is just 'an attack'. When it comes to which talents it can actually proc, it gets messy real fast because the implementations can differ. For example, the force slash can proc Perfect Timing only if it crits naturally (not on guaranteed crits granted by the Warp Slice blessing). Mettle, however, it can proc any time it crits. And that it can proc these two talents in the first place is because they have two checks: one for critical ranged and melee hits, which the force slash cannot pass, and a second one which simply checks whether an attack is critical – this the force slash can pass.
Charged Strike is quite the unintuitive mess since it clones Smite's templates. Maybe you've wondered why its electrocution damage is increasing per tick: This is because the charge level increases while it is ticking, just like Smite damage increases once you start casting it. In case of Charged Strike, this happens passively, you have no control over it (that's why Enfeeble is valuable because it allows Charged Strike to reach max charge level during the fixed damage window of 2s). Charged Strike also inherits Smite's hit mass cost: The more hit mass an enemy has, the longer it takes until the first damage tick can happen. Enfeeble alters the hit mass cost, so you'll see more damage ticks especially against enemies with high hit mass (e.g. ogryns and monsters).
What is charge level for charged strikes? Is that like thrust where holding it down does more damage? And can you explain in a dumber way to me how enfeeble affects the ticks? And how does warp splitting affect it? Thanks
`overheat_explosion_speed_modifier = "additive_multiplier",`
and
`[stat_buffs.overheat_explosion_speed_modifier] = 1.65,`
But I can't make those math out to 1.13. I've tried a 65% reduction to hit 1.05s, and 65% increase in animation speed to hit 1.82s. I feel like I am missing something.