Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Essentially, you always have two stacks available assuming you kill the previous target. Might want to check for yourself to see if it's valuable information. Getting a bare minimum 10% toughness per elite/specialist ping when it has no cooldown is gnarly.
It will apply to all units updated in P14 (Monstrosities, Ogryn, Maulers and Mutants) up to max range - however it also seems to apply a lesser stagger and won't knockdown bulwark, reapers or maulers if they are in the first 2/3rds range.
I assume it is applying both the light stagger out past 6m, along with the updated heavy stagger past 2/3rds range making it stronger on those updated units at 2/3rds+ ranges - but doesn't apply both heavy staggers if they are inside the 2/3rds range.