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Sorry, I just started a new job and was absent for a while!
There are launch buttons in front of every launch bay so you can launch the pods for each faction individually. DId you find these and do they work for you?
I have joined an in-game faction and pressed the "start scenario here" button. However, none of the attached drop pods launch from the carrier ship.
After checking the "wiring" of your setup, I feel that Timer Projector Pods Group 1-4 are missing some instructions. There's the sound block reporting the launch on position 1 and then the start of the next timer block on position 8 - all other positions are empty...
Any suggestions?
Thanks for the praise :)
Most people seem to employ various types of lifters involving magplates and pistons - In my testing sessions, I reconfigured the pods in a way that the hinge could be used to lift the actual projector into the air once connected to the Agricola. I would suggest taking a look at the playthroughs from Beeblebum or SurvivalBob on youtube, they both successfully fight their way through with lifter solutions!
I need help to bring the house drop pods to the house landing zone.
The pods are 2+km from the landing zone, over pretty steep terrain. I attach the pod to the Agricola by the connectors, but when I carefully hover-drive toward the landing zone (at <10 m/s), pod parts get damaged as it drags along the ground and it breaks apart, so I have to restart with a saved game.
I read somewhere (in the manual, maybe?) that I should strip the pod for parts, which I will when I get back to the landing zone. But I don't know how to carry the projector all that way without the connector. I can't merge-block it to the Agricola because it is large grid and, regardless, I have no way to raise it up high enough off the ground.
Any suggestions out there?