RimWorld

RimWorld

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South African Armoury I
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Mod, 1.2, 1.3, 1.4, 1.5
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6.014 MB
22 Nov, 2023 @ 5:36am
3 May @ 9:39pm
11 Change Notes ( view )

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South African Armoury I

In 1 collection by Warwolf
South African Armoury
2 items
Description
Engage in intense battles against foes in the thick of the wilderness or lend your strength to annihilate raider camps with the latest arsenal straight from the interstellar arms corporations – introducing the South African Armoury!

This mod introduces three formidable weapons to your arsenal:

1. R4 Assault Rifle:


In the harsh and unforgiving world of Rimworld, where survival is paramount, the South African Vektor R4 stands as a beacon of reliability and precision. Crafted with meticulous attention to detail by the Berlein Imperial Company, this assault rifle embodies the perfect blend of functionality and firepower, making it a favoured choice among colonists striving to fend off the myriad threats that lurk in the rim.

The R4 boasts a sleek, ergonomic design, ensuring ease of use for even the most inexperienced shooters within your colony. Its lightweight frame allows for swift movement in the heat of battle, a crucial advantage when facing the unpredictable challenges of Rimworld.


2. SS-77 Light Machine Gun:


In the Rim, the SS-77 light machine gun stands as a formidable addition to your colony's arsenal, embodying a perfect blend of rapid firepower and reliability. Manufactured by the Rhodes Arms Company with precision engineering, this sleek and robust firearm boasts a sleek matte black finish with ergonomic design elements, ensuring both functionality and comfort for your colonists on the front lines.

The SS-77's high rate of fire makes it a devastating force in defensive situations, offering a reliable means to repel raiding parties or fend off aggressive wildlife. Its versatile design allows for effective use in various combat scenarios, from close-quarters engagements within the confines of your colony walls to open-field battles against marauding threats.


3. NTW-20 Anti-Material Rifle:


The NTW-20 is an anti-materiel rifle, inspired by the legendary design originating from South Africa. Crafted by Smuts Interplanetary Armaments, this rifle was developed with precision in the 5500s for effective deployment against a variety of targets on the Rimworld frontier.

Designed to address diverse threats, the NTW-20 excels in eliminating parked drop pods, dismantling tribal communication totems, severing power conduits, neutralising mechanoid clusters, disrupting ancient danger sites, disabling orbital trade beacons, demolishing pirate bases, and eliminating hostile personnel. Its versatility extends to specialized projectiles, making it a formidable choice for tasks ranging from countering sniper threats to safely disposing of volatile ordnance.


*All firearms come with a Communist Free Guarantee

[www.wardogactual.co.uk]
37 Comments
Acceptable casualty 15 Jul @ 12:20pm 
Thank you for this
NOIDONTTHINKIWILL 23 May @ 8:42am 
Combat extended?
Warwolf  [author] 4 May @ 2:40am 
@Redline

I know about that error, I have no idea how to fix the bullet issue, but it doesn't seem to affect anything in game.

Glad it's working.
R E D L I N E 4 May @ 12:55am 
Alright, after the update the weapons no longer show up twice in the dev menu, and the textures show up as they should. There is one more "numerical digit" error about the NTW20 bullet but... the bullet trail shows up and the gun works and does damage, so I don't think it really matters.

Thanks for the fixes!
Warwolf  [author] 3 May @ 9:41pm 
The graphics and codes are now updated.

Running them on my end I can confirm the graphics are loading for both crafted and purchased trader weapons.

Hopefully this fixes all the problems.
Warwolf  [author] 3 May @ 9:35pm 
I'll update the files now with the ones I'm running, they're loading in fine.

Something to bear in mind is I've had to update the weapon names in order to fix one of the other errors.
What might be happening is the game is trying to load the model of one of the previously changed guns.

After the update, I'd recommend crafting a brand new gun and seeing if the problem persists.
R E D L I N E 3 May @ 12:51pm 
Same problem now, weapons are doubled in the dev spawn menu too, but one spawns fine and the other with no texture and errors.
Here's a log with only this mod + oversized weapons installed

https://gist.github.com/HugsLibRecordKeeper/bf76daabfc2c66265dc6bd7b8ca1862b
Warwolf  [author] 3 May @ 8:53am 
@Radiox

Loaded it up and the NTW-20 is loading fine in my game.

Do you have oversized weapons installed?
radiox 2 May @ 11:46am 
Could not convert id number from thingID=Gun_NTW20202020200, numString=20202020200 Exception=System.OverflowException: Value was either too large or too small for an Int32.
[Ref E33C159A] Duplicate stacktrace, see ref for original
radiox 2 May @ 11:18am 
Hey the ntw-20 came in equiped by a caravan and the texture is just a big white texture