Space Engineers

Space Engineers

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Vintage Conveyor Expansion [ModPack] (Broken)
   
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Type: Mod
Mod category: Block, Modpack, Production
File Size
Posted
Updated
3.999 MB
1 Sep, 2014 @ 10:35pm
7 Dec, 2015 @ 5:58pm
29 Change Notes ( view )

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Vintage Conveyor Expansion [ModPack] (Broken)

Description
Brought to you by: KillerCorp

Here at Killercorp, we strive to supply all the engineers out there with everything they will possibly need for their creations and for their Production and transfer systems. the Conveyor Expansion [ModPack] contains all that our Conveyor Expansion Series has to offer. want to use our conveyors but don't want everything that's included? we have several Smaller packs that are available with the same blocks that exist in this one. here are some links;

(DX11) Conveyor Expansion: Basic

(DX11) Conveyor Expansion: C & C

(DX11) Conveyor Expansion: Armored Conveyors

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Current Function - Conveyor

Planned Function - Conveyor, Lights

Developer - Killer96

Available On - Large ship/Station, Small Ship

Survival Ready - Yes

Recolorable -Yes

=============================================================================

This Pack Contains;

Conveyors:
6-Point Conveyor tube (Large/Small)
5-Point Conveyor tube (Large/Small)
X Conveyor tube (Large/Small)
T Conveyor tube (Large/Small)
Edge Conveyor tube (Large/Small)
Corner Conveyor tube (Large/Small)
Conveyor Endcap (Large)
Conveyor Convertor (Small)
Mounted conveyor tube
Non-Mergeable Conveyor tubes (all three sizes)
Advanced Conveyor frame (small)
x1 offset Conveyor
x2 offset Conveyor
Access Hatch(Large)

Connectors:
2x1 Connector (Large)
1x1 Connector (Small)
Mega Connector (Large)
Armored Connectors:
1x1 Connector (Large/Small)
3x3 Connector(small)

Collectors:
Adv Collector
Adv Collector med
Adv Collector Sml

=============================================================================

Mod Reviews featuring this mod (newest first)

HavocLP Gaming: Space Engineers ~ Mod Spotlight ~ Conveyor Expansion ModPack
Mod Build Version: V2.08

Scott Cooke: Space Engineers Shorty: Scott's Mod Spotlight
Mod Build Version: V2.07

BlackMaze: Space Engineers - Weekly Mod Review # 12 - Azimuth Cockpit, Fighter Wings & More!
Mod Build Version: V2.07

YourAvgGamer: Space Engineers: Mod Spotlight(1) - Conveyor Expansion!
Mod Build Version: V1.2.8

OldBull78: Conveyor Expansion - Space Engineers Modvorstellung # 004 (Germen)
Mod Build Version: V1.2.8

Mekwell: Space Engineers Mod Showcase - Episode Five - Planetarium And industrial Things!
Mod Build Version: V1.2.8

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so for those who keep asking. the reason my conveyors don't have lights is because with what us modders are given. i can not add them. let me explain, in the code i type in a block "type id".(this tells the game what type of block it is) for the conveyor blocks there exists 2 ids(one for the conveyor tubes and one for the conveyor block) "ConveyorConnector" and "conveyor". i originally used the "ConveyorConnector" id but i quickly found out that with this id only two ports will be active so if i had me 6 point conveyor block only two links would work.but the light were working. Why? because that id only allows 2 "Dummies" too work at once.(identifies terminals,conveyors, connector locations on a model) so i moved to the "Conveyor" id. this allowed all my blocks to function probably but since the devs dont have lights on the conveyor block it is not programed into the system to support lights under that id. this is why most of my blocks don't have lights.

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- These Models may not be modified or duplicated for the purpose of republishing, with or without modification, onto any website, including but not limited to "Steam, Keen Software House Forums, or SE-Modz.com" without the permission of the author, Killer96. -
Popular Discussions View All (2)
45
5 Mar, 2018 @ 9:06am
Bug Reports
Officer SkidMark
30
21 Mar, 2018 @ 7:10am
Suggestions
Officer SkidMark
538 Comments
GoddessGaming1520 29 Oct, 2023 @ 1:11pm 
@kham do you have a link?
AnoraPeart 27 Mar, 2022 @ 11:25am 
needs to be updated
VS-lockon 23 Dec, 2021 @ 11:38am 
i wish you could come back
Tassi 7 Aug, 2020 @ 7:20pm 
just wanted to say that i seem to have no issues with this pack, ive only used a few of the tubes and the converyor converter and the small connector but its working
[40-1] SgtSnipey 31 Aug, 2019 @ 1:42am 
I am sad to hear this mod is dead, It had a block that makes my one of my best and favorite ships work. Feelsbadman Anyone know if someone else picked it up?
Kham 26 Apr, 2019 @ 6:57pm 
@Officer SkidMark not sure if you still check these threads, tried a friend invite but you haven't accepted that yet either. My mod is now pretty much ready to go, would just like to hear back from you before I publish it so I don't have to change subtypeIDs on people later. :P
Kham 23 Apr, 2019 @ 12:07pm 
@Officer SkidMark I'm currently working on a rebuild of the connectors and collectors from your pack. I've built new models for all of them so far except the mega connector to make them feel like they fit in more with the new vanilla style. Just wanted to check if you'd have any objections to me publishing them with the same subtypeIDs when they're done? Using those would allow people to switch over to the new mod without having to rebuild blocks, but obviously if you have any objections then I'll go with unique subtypeIDs for them.
VS-lockon 15 Nov, 2018 @ 6:01am 
well im not sure you aware of this but
Blender https://steamproxy.net/app/365670 on steam
Officer SkidMark  [author] 14 Nov, 2018 @ 7:07pm 
@war-angel ill look into what i can. unfortunetly i dont have all the programs to work on everything anymore.
VS-lockon 14 Nov, 2018 @ 4:44pm 
Killer96 you know as well as i do that mod you link don't have connectors