Victoria 3

Victoria 3

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Defensive Recapture Nerfed
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20 Nov, 2023 @ 11:02am
19 Jul @ 1:01am
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Defensive Recapture Nerfed

In 1 collection by Ferrous
Ferrous's Tweaks & Whatnot [1.7.5]
48 items
Description
Compatible with 1.7.*. Makes defensive battle 90% less effective in recapturing lost provinces.
Compatible with VTM, Load order doesn't matter
Can be installed mid-game.
Affects everyone, AIs included.
Works for all languages.

This mod, DRN, formerly "Stop Helping Me", makes it so If one wished to effectively recapture land they would need to go on the offensive.

Back in 1.5.9, there was an issue with weak allies aggressively losing offensive battles, and in the process forfeit all the progress that front might have had, this mod was originally made to deal with that.

in 1.5.10, Paradox has implemented mechanics to alleviate the problem of weak allies losing occupation, however defensive recaptures being as powerful as offensive captures is still questionable, and apparently, despite paradox's efforts on dealing with the 1.5.9 issue, many believe that this tweak is still needed. So it will remain.

Paradox tried to deal with the issue again with 1.6. Time will tell if it worked, but I maintain this nerf is sensible, so it will remain.
32 Comments
Ferrous  [author] 17 Mar @ 5:12am 
@Gestoofdebadbeer
I will test this scenario out. It doesn't sound like a major issue since this is just one more case of AI stupidity on top of many many others, and if their attacking formation is already basically dead, having it losing a few more times doesn't really hurt the attackers any.

They will still get pushed out eventually though, the "clear mechanism" you mentioned, its just it will have do 10 times more battles than usual. This mod only nerfs defensive recapture, it doesn't remove it.
Gestoofdebadbeer 17 Mar @ 4:42am 
Thanks for the mod.

One issue I've run into is that this also reduces defensive recapture during naval invasion. This means that naval invasion progress basically never gets reduced. Since a naval invasion only gets gets cancelled after three failed attacks at 0% progress, there's no longer a clear mechanism by which a naval invasaion can get cancelled after it has won a battle. This isn't much of a problem for the player, since we can just manually cancel if we see this isn't going anywhere, but the AI seems unable to do so and can get stuck naval invading a place with a near-dead army if it manages to win a single battle.
Heir of the Void 27 Jan @ 2:33pm 
Great mod, actually makes warfare tolerable. Thanks!
chrism 31 Dec, 2023 @ 12:12am 
Many thanks for this mod. :-)
Please keep the 90% for defensive battles as long as the devs won't introduce counter-offensives. If you want to recapture / occupy land then send offensive armies (like it was before 1.5).
KopiG 1 Dec, 2023 @ 11:10am 
They still lose an INSANE amount of battles.
KopiG 1 Dec, 2023 @ 11:10am 
I looooove this mod as it is. Saved me from going insane. Plz dont change it.
Ferrous  [author] 1 Dec, 2023 @ 10:46am 
@KopiG
did you notice them losing offensive battles still?
KopiG 1 Dec, 2023 @ 10:45am 
noooo plz dont change it. My allies would ruin the game again.
TripleZer0 30 Nov, 2023 @ 10:52am 
I also think 25% might be more reasonable. There is *some* sense in defenders being able to recapture a limited amount of territory in the wake of a fleeing attacking army, but I agree that its way overtuned in the base game.
Ferrous  [author] 30 Nov, 2023 @ 4:34am 
@Gunteraz
You have to consider the fact that losing an offensive makes less and less sense as warfare evolves into trench warfare.
That said, i'm considering upping it to 25% right now, ill give it another day before committing