Crusader Kings III

Crusader Kings III

154 ratings
Realism & Balancing
11
7
4
4
4
2
2
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.976 MB
19 Nov, 2023 @ 12:10pm
5 Oct @ 11:17am
105 Change Notes ( view )

Subscribe to download
Realism & Balancing

Description
This mod is up to date & compatible with 1.17.1 Update.


Realism & Balancing is a complete rebalance pack for those who finds this game easy or unbalanced. This mod's aim is to make the game feel like more medieval simulation experience. You will not easily become most powerful realm anymore. This mod also suitable for competitive multiplayer sessions because it closes the game's loopholes. With this mod, the game turns from a sprint to a marathon, what you are doing is matters now, what lifestyle you choose or what person you are it all matters now.

My ultimate aim with this mod is to improve AI and close the gap between player and AI as much as i can the game allows. So when i make any changes to this mod i immediately check if it is also adaptable for AI.


All features detailed as a PDF file[drive.google.com]
I can't write all features to this page or another discussion page because of steam's character limitations. Also there is a file in the mod folder named "all_changes.txt", this file contains all the info. If anyone not know already Steam\steamapps\workshop\content\1158310\3089097941 this is the mod folder.


No guarantee for total conversion mods. I strongly recommend that you put this mod below as much as you can when using with similiar mods, because some files are overwritten.


If you have feedback or opinion about a feature you can add me friend freely, you can write your opinion to "Request Thread" discussion page or you can just comment below.


Normally I was not a modder, then I saw I Am Full Truie's Rebalance+ mod and inspired me to balance out things in my way. He inspired me and helped me in the beginning development phase of this mod. Also big thanks to ck3 mod co-op discord server.

Lite Version
(NOT UPDATED YET)
This version for those who still wants stewardship providing domain limit. The main mod disables this feature.
Realism & Balancing Lite
Popular Discussions View All (1)
57
8 Dec, 2024 @ 6:25pm
PINNED: Request Thread
Hanlein
268 Comments
Hanlein  [author] 18 Oct @ 6:50am 
@pablomarti354

Hi, you dont need default rules, its recommended for less bordergore and game performance tho ^^ Thank you, i will keep the mod updated as long as i can.
pablomarti354 17 Oct @ 11:33pm 
Hi! Do I have to set all game rules to default to play with this mod, or can I change them? I fully read the pdf file but I’m still not sure. Thank you for this great mod, I really hope you can keep updating it!
In'ei 11 Oct @ 10:47pm 
I'd probably also suggested to add domain limit increase for governor trait - at least at higher xp level(s). It would make sense for experienced governor to be able to manage more territories.
In'ei 11 Oct @ 11:58am 
@Hanlein It was another mod issue indeed (Immersive Mercs & Raiders mod to be specific, which replaces government files for some reason), so sorry for inconvinience , though, there still something have to be done regarding domain size for nomad rulers, methinks, as nomad legitimacy is somewhat different from normal legitimacy and is not providing domain size with your mod.
Hanlein  [author] 11 Oct @ 10:38am 
Oh my mistake, base game definitely have nomad legitimacy but I don't think the issue is related to this mod because nomads definitely have a legitimacy bar with this mod too. I personally tested both vanilla and with only this mod. It might be conflicting with another mod, or you might not have updated the mod.

If the issue is that nomads become powerless after changes to legitimacy and domain limits with this mod, i can think something for next patch.
Captain Smollett 11 Oct @ 9:56am 
Nomads defintely have legitimacy in vanilla
In'ei 11 Oct @ 7:19am 
@Hanlein Are you certain there is no misunderstanding here? Cause I am pretty certain they have legitimacy, receive quite alot legitimacy from activities and events, you have some buildings in your nomad capital that improve amoung of legitimacy you get and legitimacy bar for them only disappears with your mod enabled. I could understand if it was some kind of mod feature, but there's quite a problem with nomadic rulers' domain with that. As they already having quite penalties to it, and it is getting reduced even further with how stewardship works in your mod without additional lifestyle traits. For example "duke" level can control only 2 counties, and having 4 will make your herd stop growing at all cause of penalties.
Hanlein  [author] 11 Oct @ 6:59am 
@In'ei This is a vanilla feature, nomads dont have legitimacy. Mod is up to date! ^^
In'ei 10 Oct @ 9:24pm 
I take it this mod was not updated for horse lords dlc? As it seems nomad government totally lacking legitimacy bar with it for some reason.
Adrien 23 Sep @ 1:35pm 
is it compatible with agot? anyone tried it?