Total War: WARHAMMER III

Total War: WARHAMMER III

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Building Slots Extended - Wood Elf Outposts Submod
   
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115.042 KB
19 Nov, 2023 @ 12:55am
25 Jun @ 12:26pm
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Building Slots Extended - Wood Elf Outposts Submod

Description
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it!

This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns!

NOTE: This is submod, and even though it can be used as a standalone mod, it will be a better and more balanced experience if you use it with Building Slots Extended mod.

This submod increases number of building slots in the Wood Elf outposts to 5. This change was moved to a separate submod because WE outposts with extra slots tend to be an issue for AI to handle, so use it at your own discretion since WE factions can become rather dominant in your campaigns.

F.A.Q.

1. What is the correct load order for this mod to work?

The correct on is the default one which is:
1. Mixu's Unlocker - MIXER.
2. Building Slots Extended.
3. Building Slots Extended - Wood Elf Outposts Submod.
4. Mod Configuration Tool

2. I have more slots / less slots / no slots / CTD / no power, your mod is broken!

I will be glad to assist you with your issue, but before writing something like this please check and try the following:
a. You have all required mods for BSE to work downloaded and activated: Mixu's Unlocker - MIXER, Building Slots Extended, Building Slots Extended - Wood Elf Outposts Submod, Mod Configuration Tool.
b. All of these four mods are updated. Be aware that Steam sometimes misbehaves and is not updating mods automatically, so please double check this.
c. The load order is correct as you can see above.
d. Try to launch the game with only these four mods to exclude any possible mod conflicts.
e. Try to launch a new campaign. BSE works with startpos files which are loading and processing at the beginning of a campaign, so it won't work for existing saves if you didn't use Mixer before downloading BSE.

3. Settlement UI for me is to big in provinces with a lot of settlements and partially covers other UI elements, but on your screenshots it's not the case!

There is the UI Scale setting in the game's options, changing it will increase/decrease the size of all UI elements. The only issue is that, for some unknown reason, Creative Assembly decided to lock this setting for players with screen resolution lower than 2560x1440. So if you're one of those players then, sadly, you're out of luck as there is no other known workaround for that currently.

If you find a bug please first check with the troubleshoot steps in the F.A.Q. section above, and, if it still persists, then let me know in the dedicated Bug Reports thread.
25 Comments
Able Jones 10 Jun @ 9:47am 
No worries. :steamthumbsup:
Myxameno  [author] 10 Jun @ 12:16am 
@Able Jones, it's not related to this mod. It only changes number of available slots and doesn't affect what can be built where. Seems like a vanilla bug to me.
Able Jones 9 Jun @ 9:17am 
Cannot build Wine resource in Bordeleaux (River Brienne), can build Wine resource in Wurtbad & Bilbali. It's not that it won't let me, there is no build option at all.
John 4 May @ 2:56am 
Thanks for the quick fix!
Myxameno  [author] 3 May @ 11:31pm 
@all
So here we go, added support for special WE outposts in Konquata, Hell Pit, Hexoatl, Itza, Khemri, Lahmia, Lothern, Naggarond, Black Pyramid of Nagash, and The Awakening.

This should be save game compatible.
Myxameno  [author] 3 May @ 11:29pm 
@John, that's right, thanks for the report. For some reason CA decided to use two different code conventions for special WE outposts so I did another DB sweep and it turns out I've actually missed a bunch.
John 3 May @ 8:04pm 
I think you missed Itza while playing as Orion (and I'm guessing other wood elves too). It's a different primary building called "Occupied Itza" and it only has 3 slots.
Myxameno  [author] 30 Apr @ 9:05am 
@all, updated for patch 5.0.
Goby 29 Mar @ 9:50pm 
Oh, I see. That makes perfect sense! Thank you for clarifying. And thank you for your time making all of these amazing mods.
Myxameno  [author] 29 Mar @ 9:52am 
@GOBY, because vanilla WE outposts only have 4 building to choose from, outside of regions with resources and coastal regions.