Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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TitanQuest Class Guide (Efficiency, Class Tier, etc)
By 77genius77
-Defence-

Attacking/Defensing both good performance
Arms and shields changed roles. He's hitting monsters with his shield, Mr. Deal. The club in the other hand would be weaker.
There's a bang buff, and if you use it to get bigger, you won't die.
If you take the Cool Gam option from the middle, you can leave the room buff on at all times, so it's really hard to die from then on.
In addition, it has the advantage of reducing the strength requirement when wearing equipment in the lowest skill, so that the stat can be further driven to physical strength.
the best class with no shortcomings.



-Warfare-

One flag alone guarantees performance. Both primary and secondary occupations are available.
It's the flag that Kentauros put on as they pass through Sparta.
It's not just a "buffing flag," but it's like a magical medium that strengthens Hercules or Ares to my body.
However, as survival becomes increasingly scarce, it is essential to connect with a class that is helpful for survival.
If you choose as an assistant class, you're only looking at the flag, so you force the main class for survival. In this case, there's only defense Choose when you want to enjoy the taste of cutting with double eyelids.



-Hunting (Bow X/Spear O)

The basic damage to the weapon called spear is high. Physical/peering/bleeding damage based.
These piercings are very fraudulent. I told you I'd put resistance-ignorant damage on monsters that were going crazy
It also has buffs to help with dealing, and debuffs to cut the resistance of monsters.
Especially, there is a skill to increase poison resistance, which can be helpful in certain boss wars.
It's the class that draws the highest DPS, and I think it's the best class for boss farming.
However, since this class is also a deal class, it is necessary to connect with a survival class like warfare.



DREAM-

If you look at the skill, you may think, "Is this a deal or a tang?"
Welcome + Reality Distortion A miracle class that offsets everything with these two skills.
Welcome is a hidden decision when moving, and monsters do not recognize it, and it has high deals and stunts.
The reality distortion is a wide range of compliance deals and stunts. Can make monsters silly for a very long time.
Both monsters and bosses in the field are solvable with these two.
And passive nodes that raise dreams and battles are also great,
When you adopt Summon Build, you can use Nightmare, which gives your pets a ball/physical energy regeneration buff
It's an all-around class that allows you to fit in virtually any build for one person.



-Rogue-

a one-shot tool.
Hit a crazy nuclear bomb every 12 seconds.
But that's it. You can use the Kingron Award every 2.4 seconds if you match the cool feeling.
As mentioned earlier, the resistance level of monsters increases rapidly as we proceed with this game. And dot damage is also classified as one attribute damage.
Rogue is a class that has physical/poison/bleeding damage. In other words, dot damage is the main thing, and it means that it is a class that is getting less and less powerful.
One-shot deal is a class that makes a living with one strong skill, so if you like One Fun Man, you'll choose one.
Occasionally adopted as a sub to use traps in bowbuilds.



-Nature-

The taste of automatically hunting with wolves in the beginning of normal is excellent. But in the middle of the normal, I start to lose strength, and when I'm almost done with my skills, I become stronger again.
Rather than a primary dealing class, they summon wolves or fairies and turn their aggro around, life buffs / physical loss buffs / thorns, etc occupation with a little more weight on survival.
If you're going to adopt this class, taking Beast Call 7 / Orc's Soul 1 to level 5, collecting skill points, and raising other classes to level 8 will help you develop early.
But I can't stand a cute wolf (my main character is also a consciousnessist Dream + Nature)



-Spirit-

Rich King One Tool.
But well-raised first-reach king, 10 wolf envy.
Wolves become especially vulnerable in the boss battle. You need very, very many skill points to give property resistance or demographic ability.
On the other hand, Rich King's own SPAC is good and can be strengthened relatively quickly.
If you have a well-raised rich king, you can see him giving the boss 1:1 and beating him.



-Storm-

the only surviving magic profession.
Clear to Epic with just one wind (=Square).
But since the latter half of Epic, he's been losing his energy
What a magical class from Legendary to a level where you don't have a single class.
I like Maisie, and I can throw away the first character to learn the game!
Choose if you think so



-Earth-

a class that is neither one nor the other.
Close...No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no.. Anyway, I have to use it as a sub
Considering this as a sub-class, I have no idea what to put in the main class.
I recommend you collect items and start it later.



-Loon-

Run Mastery is difficult to use as the main, but it can be considered as a universal auxiliary type. Except for the Summoner tree
DREAM has intuitive and strong skills, but the tree is rather simple.
The difference is that the skill tree is divided a lot depending on the concept build.
Run Tree's sole flagship, like a Tier 2 thunder attack..
The rest are the skills that aim for synergy with the main mastery
It shows that efficiency does not come out unless you take some skill.




Tier 1 : Defense/Hunting/Dream
Tier 1.5 : Warfare
Tier 2 : Nature

Don't Do this : Earth, Neidan

Warfare is hard to see in Tier 1 because if you use it as the main, there is no shield, so if you go Legendary, it is less safe
The flag and the struggle horn is long, and it's worth it to shoot 7th tier in conjunction with the soldier summoning skill
1 Tier 3 Shinki has 3 Dream, Hunting, and Defense. And regarding stat, I think it's better to take strength/intelligence/intelligence/intelligence according to the equipment and increase the rest of the stamina. Expectations for this game stat deal are not very high, so you only have to shoot it enough to meet the end specification equipment.
However, it is necessary to take it carefully because the consumption of the stat points is large without the rice puffs on the side of the axe. Rogue is initially avoided because of its nature, it is almost a close-up conjunction, so it goes back and forth between Tempuri.
   
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TitanQuest Class Guide (Efficiency, Class Tier, etc)
-Defence-

Attacking/Defensing are both good performance.
Arms and shields changed roles. It means hitting monsters with character's shield. The club in the other hand would be weaker.
There's a bang buff, and if you use it to get bigger, you won't die.
If you take the Cool Gam option from the middle, you can leave the room buff on at all times, so it's really hard to die from then on.
In addition, it has the advantage of reducing the strength requirement when wearing equipment in the lowest skill, so that the stat can be further driven to physical strength.
the best class with no shortcomings.



-Warfare-

One flag alone guarantees performance. Both primary and secondary occupations are available.
It's the flag that Kentauros put on as they pass through Sparta.
It's not just a "buffing flag," but it's like a magical medium that strengthens Hercules or Ares to my body.
However, as survival becomes increasingly scarce, it is essential to connect with a class that is helpful for survival.
If you choose as an assistant class, you're only looking at the flag, so you force the main class for survival. In this case, there's only defense Choose when you want to enjoy the taste of cutting with double eyelids.



-Hunting (Bow X/Spear O)

The basic damage to the weapon called spear is high. Physical/peering/bleeding damage based.
These piercings are very fraudulent. I told you I'd put resistance-ignorant damage on monsters that were going crazy
It also has buffs to help with dealing, and debuffs to cut the resistance of monsters.
Especially, there is a skill to increase poison resistance, which can be helpful in certain boss wars.
It's the class that draws the highest DPS, and I think it's the best class for boss farming.
However, since this class is also a deal class, it is necessary to connect with a survival class like warfare.



DREAM-

If you look at the skill, you may think, "Is this a deal or a tang?"
Welcome + Reality Distortion A miracle class that offsets everything with these two skills.
Welcome is a hidden decision when moving, and monsters do not recognize it, and it has high deals and stunts.
The reality distortion is a wide range of compliance deals and stunts. Can make monsters silly for a very long time.
Both monsters and bosses in the field are solvable with these two.
And passive nodes that raise dreams and battles are also great,
When you adopt Summon Build, you can use Nightmare, which gives your pets a ball/physical energy regeneration buff
It's an all-around class that allows you to fit in virtually any build for one person.



-Rogue-

a one-shot tool.
Hit a crazy nuclear bomb every 12 seconds.
But that's it. You can use the Kingron Award every 2.4 seconds if you match the cool feeling.
As mentioned earlier, the resistance level of monsters increases rapidly as we proceed with this game. And dot damage is also classified as one attribute damage.
Rogue is a class that has physical/poison/bleeding damage. In other words, dot damage is the main thing, and it means that it is a class that is getting less and less powerful.
One-shot deal is a class that makes a living with one strong skill, so if you like One Fun Man, you'll choose one.
Occasionally adopted as a sub to use traps in bowbuilds.



-Nature-

The taste of automatically hunting with wolves in the beginning of normal is excellent. But in the middle of the normal, I start to lose strength, and when I'm almost done with my skills, I become stronger again.
Rather than a primary dealing class, they summon wolves or fairies and turn their aggro around, life buffs / physical loss buffs / thorns, etc occupation with a little more weight on survival.
If you're going to adopt this class, taking Beast Call 7 / Orc's Soul 1 to level 5, collecting skill points, and raising other classes to level 8 will help you develop early.
But I can't stand a cute wolf (my main character is also a consciousnessist Dream + Nature)



-Spirit-

Rich King One Tool.
But well-raised first-reach king, 10 wolf envy.
Wolves become especially vulnerable in the boss battle. You need very, very many skill points to give property resistance or demographic ability.
On the other hand, Rich King's own SPAC is good and can be strengthened relatively quickly.
If you have a well-raised rich king, you can see him giving the boss 1:1 and beating him.



-Storm-

the only surviving magic profession.
Clear to Epic with just one wind (=Square).
But since the latter half of Epic, he's been losing his energy
What a magical class from Legendary to a level where you don't have a single class.
I like Maisie, and I can throw away the first character to learn the game!
Choose if you think so



-Earth-

a class that is neither one nor the other.
Close...No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no.. Anyway, I have to use it as a sub
Considering this as a sub-class, I have no idea what to put in the main class.
I recommend you collect items and start it later.



-Loon-

Run Mastery is difficult to use as the main, but it can be considered as a universal auxiliary type. Except for the Summoner tree
DREAM has intuitive and strong skills, but the tree is rather simple.
The difference is that the skill tree is divided a lot depending on the concept build.
Run Tree's sole flagship, like a Tier 2 thunder attack..
The rest are the skills that aim for synergy with the main mastery
It shows that efficiency does not come out unless you take some skill.




Tier 1 : Defense/Hunting/Dream
Tier 1.5 : Warfare
Tier 2 : Nature

Don't Play this : Earth, Neidan

Warfare is hard to see in Tier 1 because if you use it as the main, there is no shield, so if you go Legendary, it is less safe
The flag and the struggle horn is long, and it's worth it to shoot 7th tier in conjunction with the soldier summoning skill
1 Tier 3 Shinki has 3 Dream, Hunting, and Defense. And regarding stat, I think it's better to take strength/intelligence/intelligence/intelligence according to the equipment and increase the rest of the stamina. Expectations for this game stat deal are not very high, so you only have to shoot it enough to meet the end specification equipment.
However, it is necessary to take it carefully because the consumption of the stat points is large without the rice puffs on the side of the axe. Rogue is initially avoided because of its nature, it is almost a close-up conjunction, so it goes back and forth between Tempuri.