RimWorld

RimWorld

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Guns Galore - Cold War (China & Vietnam)
   
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Mod, 1.4, 1.5
File Size
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16.244 MB
12 Nov, 2023 @ 11:40am
5 Jul @ 10:37pm
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Guns Galore - Cold War (China & Vietnam)

In 1 collection by Slippin' Jimmy
Guns Galore
15 items
Description
Vanilla and Combat Extended supported.



168 new weapons (with 116 additional variants) and 6 turrets from the People's Republic of China and Vietnam during the Cold War (1945 - 1991, and a couple early-1990s prototypes.) Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]

Many weapons feature attachable bayonets, suppressors, and folding stocks.



Q: CE Compatible?
A: Yes.

Q: How do I attach bayonets/suppressors/other items?
A: A button will appear whenever a pawn has a supported weapon equipped - simply click on it. All the supported variants are included in the list above.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[patreon.com]
52 Comments
Slippin' Jimmy  [author] 16 Jun @ 11:49am 
@uriel2

Will look into it
uriel2 16 Jun @ 4:34am 
IIRC this affects Type 56 rifles predominantly. And to a lesser extent the Type 60 with PU, which has significantly worse accuracy than Type 53 Mosin with the same scope. I know that an SKS will never be as accurate as Mosin, but the base difference is huge: 1.5 vs. 2.35.
uriel2 16 Jun @ 4:26am 
Many of the weapons with PU scopes still have 100% base accuracy with CE. Is this by design? Shouldn't they offer 150% or at least 125% to justify choosing the scoped variant?
Frejth King 18 Apr @ 7:39am 
六四天安門事件

小熊維尼
Slippin' Jimmy  [author] 19 Mar @ 12:38pm 
@SpankMan

I do vehicles (you can see a K151 with multiple variants in another pack in this collection.)

I don't do apparel though - my raster artstyle doesn't work well with it IMO.
SpankMan 19 Mar @ 11:03am 
@Slippin’ Jimmy

Cool veans, but also, what studio do you use on layers? Was thinking about getting apparel and vehicles done between national forces of 1970
Slippin' Jimmy  [author] 18 Mar @ 2:04pm 
@SpankMan

Still in progress. All upcoming mods have been postponed until 1.5/Anomaly releases so I can focus on updating everything that's out.
SpankMan 18 Mar @ 12:33pm 
what's the status on weapons of the USSR
Slippin' Jimmy  [author] 24 Feb @ 11:44am 
@Gogo Wu

If you want OP pawns, the Type 77 or Type 85 HMG. Insane damage because they are handheld .50 caliber machine guns.