Sid Meier's Civilization VI

Sid Meier's Civilization VI

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planktung's Prussia, led by Frederick II 'the Great'
   
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118.500 MB
12 Nov, 2023 @ 7:55am
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planktung's Prussia, led by Frederick II 'the Great'

Description
Attention, all prussiaboos! The mighty Prussian civilization led by the legendary Frederick II von Hohenzollern, also known as Frederick the Great or der alte Fritz, has landed on the map and is eager to expand its territory!

Prussia
Unique ability: Zollverein
Your Trade Routes to vassal city-states provide +3 Food, +3 Production, and +3 Gold. These bonuses are doubled after unlocking Mercantilism.

Unique improvement: Junker Estate
Unlocks the Builder ability to construct a Junker Estate, unique to Prussia. Unlocks at Mercantilism.
+1 Production, +1 Great General point per turn.
+1 Food and +1 Production for every two adjacent farms. Must be built on a flat Grassland or Plains tile. Cannot be constructed adjacent to another Junker Estate.
The first Junker Estate constructed in a city grants a free Melee unit.

Unique unit: Dreysejäger
Prussian Industrial era melee unit that replaces the Line Infantry.
Equipped with the Dreyse needle-gun, this unit may move after attacking and receives +1 additional attack per turn if movement allows.

Frederick II
Unique ability: Silesian Wars
+2 Combat Strength for all land combat units. After unlocking The Enlightenment, all Melee units gain an additional +4 Combat Strength and +1 Movement.

Gameplay Description
Prussia is a military-focused civilization that spikes in power in the late Renaissance and Industrial Eras. Create your own Zollverein customs union with city-states and trade with them to boost your cities early on.

Just like Frederick the Great, you must also become an enlightened patron of arts and education in order to reach the key civics of Mercantilism and The Enlightenment as soon as possible. These civics double the trade route bonuses of Zollverein and give your Melee units the full power of Prussian discipline respectively. This makes for an opportune window to seize rich lands for Prussia, just like Frederick the Great seized the industrial region of Silesia.

Your next great power spike is with the Rifling technology, which unlocks the Dreysejäger unique unit. These fearsome soldiers, sporting the iconic Prussian blue uniforms, Pickelhaube helmets, and the Dreyse needle-guns, are able to attack twice, if movement allows, and are sure to overpower your foes and cement your status as the strongest military power in the whole world.

Grant your powerful Junker nobles lands, so that they serve your army as generals. Will your leadership be remembered throughout history and your name known as 'the Great'? How will you lead Prussia in Sid Meier's Civilization IV?
23 Comments
MΛRCUS HΞLIUS 19 Jul @ 9:09pm 
This is cool but that trade route bonus is insane. The unique unit seems a bit OP as well.
Arnold 14 May @ 1:45am 
Early Era Cities have the african/arabian/mediterrenean looks. Pls fix
Senkaimon 28 Apr @ 2:27pm 
I rarely write reviews but damn, this is so well made. Thanks for this mod it has such a nice gameplay loop and the design is topnotch as well.
Psylocke_Rogue 24 Apr @ 11:02am 
@Luke I suspect the Zollverein ability is meant to represent Prussia's leading role in Germany's unification and the various alliances they made with the other German states (German Confederation, etc.) in the lead up to unification.
SCHLAWyN3R 15 Mar @ 11:56am 
Why does Prussia use Southamerican houses? Is this only an issue I have or a bug in the mod?
Luke 7 Feb @ 2:27pm 
I am a tad confused as to the origin of the abilities that Prussia gets, seems a tad disconnected from historical Prussia.
1. The flat buff to all units seems odd, doesn't really imply discipline and cohesion, I just think it would make more sense if say, Units don't lose combat strength from heath, or gain extra HP regeneration when near other units. Since that has more to do with ya know, cohesion.
2. Zollverein is quite odd an ability for Prussia, it's entirely predicated on trading with city states, while yes Prussia did do this, their main source of power was always their army and technology, seeing as the Prussians developed quite a nice university system. I would probably rework this ability to involve city states less, and grant more science & production. Potentially one could have the prussian ability convert faith to production & science, call it "protestant scholasticism" or somthing.
RG 2 Jan @ 9:53pm 
I'll check it carefully, it should work. Thank you again.
IR62 1 Jan @ 10:52pm 
Further to the below, sometimes when you copy and paste hyphens, your text file editor converts them into longer dashes. It's not something I've run into doing xml or sql edits with Civ 6, but that would cause a problem if it happens.
RG 1 Jan @ 10:11am 
Okay. I'll play around with this tomorrow. Thanks
IR62 31 Dec, 2023 @ 8:53am 
Two possibilities:

- Totalslacker says not to use enforced TSL with the PTW_GiantEarth map.

- It doesn't work with mods like advanced cheat menu-lite.

It works for me, so I can only suggest you re-do the edits, and then check that the punctuation, spacing, etc is precisely the same in the two inserted lines as in the existing lines.