RimWorld

RimWorld

47 ratings
Automatic Subcore Scanning
   
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Mod, 1.4, 1.5
File Size
Posted
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4.440 MB
8 Nov, 2023 @ 6:20pm
16 Jun @ 4:19am
7 Change Notes ( view )
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Automatic Subcore Scanning

Description
Tired of manually managing subcore scanning all the time? Want to mass-produce deadly killing machines? Then this is the mod for you! Pawns can automatically fill scanners, and enter softscanners, or carry prisoners with the "Softscan"/"Ripscan" interaction to softscanners/ripscanners.

This mods adds an "Autoload" option to subcore scanners, which when enabled allows you to set a target number of cores, and toggle whether colonists and prisoners can automatically enter it.
When colonists are allowed, any colonist with the "Basic" work task will enter the subscanner whenever possible. For prisoners, you can set their interaction mode to either "Softscan" or "Ripscan", and wardens will automatically carry them to softscanners and ripscanners respectively.

Recent changes:
* Now allows slaves to enter softscanners.
* Use left control/shift to incremenet/decrement target faster.
* Set target count to below 0 to produce cores forever.
* General polish and fixes.

Arguably, automating the absolute eradication of living human brains with thoughts and emotions could be seen as somewhat barbaric, but then again this is Warcri- ahem, RimWorld.

It should under no circumstances put one of your colonists into the ripscanner, but I have about as much faith in my software as I have in my driving, and I don't have a driver's licence and am generally terrified of driving. Should this happen, please let me know immediately, and I will solve it as soon as possible. Of course, if you imprison a colonist and set them to be ripscanned, then they will be.

Perfectly safe to add and remove from saves.
Integrates nicely with Custom Prisoner Interactions. You can set prisoners to be ripscanned by default, and turn everyone who dares attack your mechatropolis into subcores.

There does seem to be a strange bug where, if the mod was added and a prisoner set to one of the mods interaction mode, then the mod was removed, then added again, would result in the prisoners interaction menu being bugged. I do not know which causes this, but please let me know if this happens to you.

Includes patches for:
* Vanilla Races Expanded - Androids: Subcore polyanalyser.

Give me a poke if you have further requests for patches, or create a pull request on GitHub with one.

GitHub: https://github.com/Lomztein/RimWorld-Minimods/tree/main/AutomaticSubcoreScanning
Discord: https://discord.gg/QvNCcy8JHh

I am almost entirely new to this whole modding business, so bugs and janky behaviour may occur. Please report any bugs or issues via the GitHub repository or the mods workshop page.
17 Comments
Lomzie  [author] 16 Jun @ 4:10am 
Further sorry about the delay, I had to fight off a crippling Factorio addiction. Excuses aside, the subcore polyanalyzer issue has been resolved for both 1.4 and 1.5, and the slave issue has been resolved for 1.5, but not 1.4. I can solve the slave issue for 1.4 if there is demand for it as well, but it requires some annoying fiddling with files and I'd rather not bother with that unless neccesary.
Lomzie  [author] 30 May @ 7:22am 
Sorry about the late response, I frankly missed the notifications. I'll look into the issues when I have some time this weekend, and hope to have them resolved by monday.
Bast 28 May @ 4:24am 
i am also having this issue as Million
Million 27 May @ 9:49am 
? Includes patches for:
* Vanilla Races Expanded - Androids: Subcore polyanalyser.
Does this mean automatic scanning for the subcore polyanalyser, I cant seem to do it myself
line1029 18 May @ 12:35am 
there are no slave interaction for slaves. slaves are automatically entering to softscanner. can't i allow entering only for prisoners?
Nirahiel 13 Apr @ 6:20am 
Thank you very much !
Lomzie  [author] 13 Apr @ 5:59am 
@Nirahiel These are fields introduced 1.5. Both versions of the mod use the same defs, though now that I think of it, there's not really any reason to. I'll push an update that should fix this momentarily.
zibelljuanmiguel 12 Nov, 2023 @ 12:35am 
Danke
Lomzie  [author] 11 Nov, 2023 @ 6:58am 
@SmArtKar I see, that's probably a good idea. I'll implement it for the next version, thanks for the suggestion!