ENDLESS™ Space 2

ENDLESS™ Space 2

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ENFER Reloaded
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TYPE: Extension
CONTENT: AI, Gameplay
Dimensiunea fișierului
Postat
Actualizat
2.552 MB
7 nov. 2023 la 6:45
2 iul. la 8:13
43 notițe privind schimbările ( vizionare )

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ENFER Reloaded

Descriere
TL DR: An AI mod that fixes and improves lots of things to make the AI play their cards better.

The good news: This is a TRUE AI mod. The mod itself only contains a DLL file, no XML at all.
The BAD news: sadly is not working as a subscription.

If you want to use the DLL mod, check out this Discussion Topic with the details of install and uninstall. Basically, is replacing the AI Core DLL file.

Compatible with the latest official version 1.5.60, prepatch preview, ESG...

Bugfixes

I fixed 64 different issues on the AI side, from nearly insignificant to game-breaking issues.

These are the most impactful I successfully fixed:

AI is not able to attack fleets under systems of their own influence (yes, check out latest showcase screenshot...).

There's one specific instance I could spot the AI can get stuck in "Playing" when trying to advance to the next turn: retreating from a battle, landing on another system and trying to move again.

AI got the system production locked forever half of the time when using an infinite resource conversion improvement (IE 3D Printing).

When an enemy has more military than the AI, most of the time their motivation to build ships drops dramatically. (That's why peaceful AIs almost always have very little military).

Improvements

There are 108 improvements, this is a condensed list with the most important.

Faction specific

Lumeris can use Shadow Banking, to lower dust inflation.

Cravers now can use their sacrifice slave action, Feeding pits, to raise approval or food output.

Nakalim is able to build Temples, Resurrect colonies, assign relics to fleet heroes. Also will not go crazy with science at the beginning due to their trait.

Volyani has improved leecher management, can Evacuate Minor faction systems, will raze enemy systems to place their own Arks, won't spam Holy Proliferation mindlessly.

Riftborn is able to use Fabricated forces when on really low manpower.

Hero Management.

Now the AI will we able to re-assign their heroes to better systems or fleets.

AI will be much more consistent assigning heroes to their main combat fleets.

AI will prioritize assigning senator skills to heroes aligned with their current leading political parties.

Will also prioritize heroes to fill empty leading parties from the market, or in new academy heroes.

AI will assign their governor heroes to their most important systems available instead of just in system acquisition order.

Technologies.

These technology improvements are now implemented: Siege Modules, hero/ship part of the marketplace, curiosity detection strength, extra population buildings.

Lots of improvements in Behemoth research, IE not researching improvements for behemoths types they are not using at the time.

Some adjustments, like more interest in researching ship upgrades, better Movement Improvement understanding, better resource needs understanding.

Improved and expanded trade route related, over-colonization and buyout tech interest.

Diplomatic Enhancements

AI will not ask for tribute if they don't perceive themselves as stronger in military.

AI will think twice before opening a new war front unless they feel superior.

Lots of internal checks and minor bugfixes to avoid many dead ends in diplomacy logic (IE not asking peace/alliance to Cravers...).

Building

Better building flow, able to queue several ships or extra stuff after a buyout.

AI can build special buildings like curiosity rewards, and ship upgrade improvements.

Better placement of unique buildings and wonders, and more motivation.

Will use resource planet improvements (IE: Slag and Sludge Center) on needed resources.

Fleet Management

General improvements in fleet pathing, and more responsiveness.

AI will reasign fleets to their mission much better.

Assisting invasion fleets will likely wait for the main military fleet to arrive first.

Much better assesment of danger, AI will prioritize defense a bit more.

Ship Design

No more invisibility/detection modules on carriers, better colonizer priorities, minor optimization in module slot type selection.

Now invader role support ships, colonizers, arks, leechers and rooters will not equip weapons and armor with strategic materials.

All Behemoths and Carriers, will not equip special weapons like boarding pods, and EMP interference Weapons. Same with medium ships heavy mounts.

Others

Greatly improved the analysis and planning for Luxury need regarding system upgrade recipes.

Reworked and greatly expanded the AI law management, now evaluates almost any law.

AI now inderstands and evaluates all hacking possibilities and all ground battle strategies.

Better victory progression, added default victory choices for Hissho (Supremacy) and Umbral Choir (Economic).

AI will pre-emptively create invader fleets when everything is calm, and will have more motivation into assisting invasions with them.

Better repair/retrofit logic, with proper hero handling.

Version 3.05:

Some fixes related to umbral choir and some boosts to resources need application and research.

Version 3.04 and earlier:

All the detailed information is moved into the Change Notes
Discuții populare Vezi toate (3)
32
17 mai la 1:21
How do these changes impact the AI?
ninakoru
16
1
21 aug. la 10:38
Install and uninstall Instructions
ninakoru
0
10 nov. 2023 la 8:12
About Behemoths and Invader fleets
ninakoru
168 comentarii
ninakoru  [autor] 2 sept. la 0:09 
Absolutely nothing to do with this mod, also the first time I hear about that.
madocs 1 sept. la 19:32 
Not sure if it is this mod, but when I get my happiness on a planet too high, it reverts to a flat 50%
ninakoru  [autor] 27 aug. la 10:02 
Yeah, IIRC their motivation to keep the trait start sky-high and goes down each turn.
ashbery76 27 aug. la 7:02 
A.I really struggles with the trade treaties since it was changed to take influence per pop.Seems to offer and cancel every 5 mins because of it.
ashbery76 27 aug. la 6:53 
Yeah Rift in my games became huge too.Must be the most efficient for the A.I.
ninakoru  [autor] 21 aug. la 10:59 
Thank you! I'm glad you like it!
Bishop-Six 21 aug. la 10:47 
Ok 2nd with that Mod (rest vanilla) and its do fucking great. What a challenge, but doable! Its so intense! Great compliments here for the Mod creator!
Skummeh 20 aug. la 11:28 
The RIftborn are absolutely scary with this mod if you let them get out of hand. If they are anywhere near you, you have to contest them fairly early. Riftborn, Horatio, and UE are all really good AI opponents with Reloaded.
Bishop-Six 20 aug. la 9:21 
Ok so with this Mod the Riftborn devastated me totally, now i feel like a Noob. I love it! Holy hell, this was a bad trip ngl :D
Starting a new game now, hopefully i will be better.
ninakoru  [autor] 15 aug. la 6:11 
Yep AI does population management, I didn't alter that part as there were higher priority problems with AI, and works fine enough.