Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zolaar's Star Wars: The Prime Jedi
   
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2.013 GB
6 Nov, 2023 @ 11:16am
9 Nov, 2023 @ 8:55am
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Zolaar's Star Wars: The Prime Jedi

In 1 collection by Zolaar
Zolaar's Star Wars Collection
8 items
Description
Welcome to my rendition of the Prime Jedi who leads the Founding of the Jedi Order.




DLC requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.

Zolaar's Star Wars Collection
https://steamproxy.net/sharedfiles/filedetails/?id=3145974414

Kyber Crystal
Adds a new Strategic Resource, Kyber Crystal. This resource is available to to any civilization and is improved with the quarry. Provides bonuses to Production, Faith, and Science. Upon successful research, can be converted to any other resource in the game via project.

Civilization: Founding of the Jedi Order

Ability: The Gathering
Each City-Center produces +1 Kyber Crystal per turn. Founded or conquered cities start with a Trading Post, and if within Trade Route range of the Capital, a road to it. Each building in the Holy Site District grant +1 Science, +1 Culture, and +1 Food.

Infrastructure: Adegan Crystals
Unique building replacement for the Monument. Provides +1 Loyalty, +1 Amenities, +2 Science, and +2 Science if the city is at maximum Loyalty, +4 Faith, and +2 Slots for Great Works of any type.

Unit: Architect Droid
Unique unit replacement for the Builder. Slightly cheaper with only 2 build charges, however, can spend the charges to complete 20% of any District or Building.

Leader: Prime Jedi (Devout)

The Jedi Devout: Units gain +1- Combat Strength when fighting Barbarians and +5 Combat Strength when near friendly cities that follow the same religion. Unique units combat victories grant Faith equal to 100% of the Combat Strength of the defeated unit.

The Prime Followers: Allows the creation of a unique set of units that replace the Melee Promotion Class requiring Kyber Crystal instead of their normal resource.

Leader: Prime Jedi (Peacekeeper)

The Jedi Peacekeeper: +5% Science per city-state the Jedi Order has Suzerainty over. Receive +1 Envoy when completing missions for Scientific City-States. Unique units receive +3 Combat Strength for each level of Diplomatic Visibility on their opponent.

The Prime Followers: Allows the creation of a unique set of units that replace the Melee Promotion Class requiring Kyber Crystal instead of their normal resource.

Thank You
Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
9 Comments
TheGerbil 5 Oct @ 7:20pm 
Are the jedi unique units supposed to upgrade into each other? In my game, Jedi Knights upgrade from Swordsmen, not Jedi Padawans.
NHC 27 Aug @ 1:57am 
Something is buggy with the Jedi Devout bonus, it becomes so strong that you end up doing no damage to barbarians and it is also applied when you hare not playing as the Prime Jedi
DavidBurnsideZF 18 Mar @ 4:14pm 
Hi. I'm getting the Jedi Devout's Leader bonus even when I'm not playing with this Civ.
Captain Bubbles 6 Feb @ 7:00pm 
great mod. question about the unique units though: isn't +3 bonus for each lvl of visibility the normal bonus for all units anyway?
Zolaar  [author] 11 Nov, 2023 @ 5:07pm 
@Memes, yes that is normal. The unique units have a special ability to offset that.
Kefir 11 Nov, 2023 @ 6:02am 
Good mod!
Memes 10 Nov, 2023 @ 8:59pm 
Is it normal that the unique units have the same strength as the replaced ones?
Zolaar  [author] 9 Nov, 2023 @ 8:56am 
Apologies. I have fixed the weird Barbarian combat strength while using the Peacekeeper Persona.
Kor Leonis 8 Nov, 2023 @ 11:52am 
Cool! The Adegan is a def OP. Playing the Peacekeepers, am I supposed to be getting an insane bonus against barbarians? Started at +50 combat strength and has scaled up to +240 in Medieval. Skirmisher has 320 CS against barbs, its nuts.