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TP Bedouin Faction Expanded
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Mod, 1.4, 1.5, 1.6
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10.898 MB
5 listopada 2023 o 12:15
11 sierpnia o 12:13
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TP Bedouin Faction Expanded

Opis
This mod contains bedouin/arabic tribal faction, mostly made for unique names. This faction mod contains player- and non-player factions with inclination toward Islamic (or, more rare, Christian) origin and arabic names.

Russian translation included.

This is an extended version with some additional stuff:
1. Date palm (wild and cultivated, with a patch for RimCuisine2 ) and decorative jasmine bush.
2. Patches that make horses and donkeys milkable and add dromedary wool.
3. Ornamental carpets for Islamic structure (2*3 and 3*4, require CarpetMaking tech).
4. Kufiya and Bedouin helmet.
5. Unique pawn kinds for raiders and traders, with designated clothes and weapons.
6. Patches that add desert robe from ETRT: Tribal Apparel and primitive guns from T's Samurai Faction for this pawn kinds.

Update from 18.11.2023:
1. Hijab with variants, Islamic style for Tribal Apparel.
2. Patch that adds desert head wrap from ETRT: Tribal Apparel to ghazi.
3. Oil lamps made from metal and chemfuel to save sparse wood; new recipe to produce chemfuel from meat (like it is melt from animal fat).
4. If you have Vanilla Expanded Framework, settlements of bedouin factions will spawn only in arid biomes.
5. Fixed a russian translation for starting scenario.

Update from 28.01.2024 (final)
1. Variants for Kufiya, decrease of Bedouin helmet size.
2. Some xenotype diversity for Bedouin factions if Biotech is installed (impids, hussars, genies).
3. I've found several music mods to recommed: Stronghold Crusader - Soundtrack, Pharaoh - Soundtrack, Nebuchadnezzar Music.

Feel free to use anything in this mod in any way.

Here [drive.google.com] are [drive.google.com] some [drive.google.com] AI-generated previews that are rather out of place but too nice to hide :)
Komentarzy: 17
John Dulanius 31 października o 8:58 
After enabling this mod, I was no longer able to use the "next" button to select the Crashlanded starting scenario. Removing this mod fixed the problem
DuckGoosebear PrairieDogLover 19 września o 18:51 
omg I LOVE THIS
tanyfilina  [autor] 25 sierpnia o 2:42 
That's due to the Magestic Foliage patch. I'll probably just remove it, as there is Better Trees mod now.
Luckspeare 25 sierpnia o 1:33 
Loading the mod with a minimal loadout causes 5 red errors.

https://pastebin.com/tHBJPcGB
Ser_hiRo 8 sierpnia o 9:46 
It seems the mod is now causing a lot of errors
Jetwolf 23 lipca o 11:49 
This looks really cool. Thanks!
Enthused Nudist 21 stycznia 2024 o 21:57 
Great work Tany,

I love desert cultures as well
Hal Cortese 28 grudnia 2023 o 17:22 
респект, пожалуйста обновляй этот мод по возможности :steamthumbsup:
tanyfilina  [autor] 19 listopada 2023 o 0:17 
TurtleShroom, thank you, actually, this code is redundant anyway, I think, MoreVanillaBiomes catch modded plants itself. I'll check again and probably just remove this part. I have a final update almost finished.
TurtleShroom 18 listopada 2023 o 16:57 
Hey dude, I just noticed that you made a mistake in the code of your Date Plant.

Not every player has the Coastal Dunes Biome ( ZBiome_CoastalDunes ), but you forgot to add your MAYREQUIRE statement.

You need to change it to this: " <ZBiome_CoastalDunes MayRequire="zylle.MoreVanillaBiomes">0.05</ZBiome_CoastalDunes> ".