Rivals of Aether

Rivals of Aether

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Sol Badguy
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8.919 MB
3 Nov, 2023 @ 10:21am
1 Mar @ 2:59pm
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Sol Badguy

In 1 collection by Teruko
aufirgdhghhhu
568 items
Description
The Flame of Corruption finds his way into Rivals of Aether!


Sol is a combo-heavy all-rounder character. Sol brings the Gatling system of Guilty Gear to the table, allowing for a wider range of combo opportunities through attack cancels, jump cancels and special cancels. This character will feel familiar for Guilty Gear fans, and unique for Rivals of Aether fans.

(On controller, I recommend having Strong bound to the right analog stick to aid you with aerial attack cancels.)

GATLINGS?
Put simply, a Gatling is an attack being cancelled into another attack. Gatlings can only be performed while hitting an opponent, requiring active input from the player. For the sake of simplicity, this term will be used to refer to moves that can be cancelled into after landing an attack. Sol's Gatling options will be listed at the bottom of his movelist.

UNIQUE MECHANIC

AIR DASH
While Sol is in the air, double-tap the direction that you want to go. Sol can air dash forward and backward. This gives Sol an incredible edge in movement, and can even be acted out of. However, using it will consume your double jump. It cannot be used after a double jump, either.

SPECIALS

NEUTRAL SPECIAL (HOLD): GUNFLAME
A projectile that covers a large distance, but takes a while to recover. Use it to control space and add to your opponent's percentage. Try to use it from further away, as a late hit will allow you to recover before they're out of hitstun! However, be mindful that this move will put you in parry stun if it is parried.


NEUTRAL SPECIAL (TAP): GUNFLAME FEINT
When performing Gunflame, tap the Special button instead of holding it. This move recovers very quickly and will allow you to fake the opponent out in a situation where they may have dodged or parried Gunflame.


AERIAL NEUTRAL SPECIAL: SIDEWINDER
When Neutral Special is used in the air, Sol will perform Sidewinder. This move is a powerful combo ender when used correctly. However, it has a very small sweetspot for a very small amount of time, requiring the player to land the move at a very specific point. If this is successful, you will score a "Clean Hit", boasting a high amount of damage and knockback. If the move hits at any other point, the regular hit will have very low hitstun and knockback, ending your combo in a much less satisfying way.


SIDE SPECIAL: BANDIT REVOLVER/BANDIT BRINGER
A move with plenty of forward trajectory that changes depending on whether the input is tapped or held.
When Special is tapped, Sol will perform Bandit Revolver. This move is one of Sol's primary combo tools, being usable both on the ground and in the air. When used near the edge of a stage, its KO power shines through. If you miss your opponent, however, this move will put you into pratfall and leave you vulnerable.
When Special is held, Sol will perform Bandit Bringer. This move is only usable while grounded, and puts you into pratfall whether you landed it or not. However, it is a prime tool for closing the distance and starting combos. Be careful not to go off the stage with it, or you'll fall right into a blastzone!


UP SPECIAL: VOLCANIC VIPER
Sol leaps into the air, using his weapon to perform a flaming uppercut. This attack can be devastating when used near the top blastzone. Prime combo ender, as well as an overall fast attack to throw out. However, you will be left useless in pratfall during your descent.


DOWN SPECIAL: WILD THROW
This move is incredibly short-range. However, on successful hit, you will grab the opponent and throw them to the other side, bouncing them against the ground. This gives Sol a clean combo starter, as well as dealing some damage on its own. Useful for catching opponents who are attempting to roll.


AERIAL DOWN SPECIAL: BREAK
Break is a useful tool for aerial approaches and combos. When performed, Sol stalls in the air for a short amount of time, before then descending downward with a flaming divekick, dragging the opponent down and blasting them away with a flaming pillar. Use this to catch an opponent aiming to parry an aerial attack from you!
NEW TO V1.4
Press B again at any point during this attack's descent to immediately cancel into the flame pillar followup. This allows you to control how far you want to descend with the move.

GATLING OPTIONS
Below is a list of Sol's normal attacks and the gatling options he has from them. Note that, as seen in the first gif and trailer, these cancels must be done on hit in a short window of time.

JAB
  • First and second hits are tilt-cancellable.
  • Second and third hits are jump-cancellable.

UP TILT
  • Jump-cancellable.
  • Gatlings into Forward tilt and Down tilt.

FORWARD TILT
  • Special-cancellable.
  • Gatlings into Down tilt.

DOWN TILT
  • Special-cancellable.

NEUTRAL AIR
  • Special-cancellable.
  • Gatlings into Down air, Forward air and Back air.

DOWN AIR
  • Special-cancellable.
  • Gatlings into Forward air and Back air.

FORWARD AIR
  • Special-cancellable.

BACK AIR
  • Special-cancellable. (Flips sol to the other side.)

Sol has Abyss Runes and mod compatibility!
MOD COMPATIBILITY
  • Pokemon Stadium
  • Muno Link spear drop
  • Final Smash Buddy
  • Prowler Parry Buddy
  • Steve death message
  • Soulbound Conflict
  • Agent N codec
  • Greenwood Town
  • Spamite/TCG Kirby
  • Snake Interrogation
  • Mt. Dedede & Boxing Ring
  • GreenFlower Zone
  • Miiverse
  • Dracula Boss

MOD AUTHORS
Teruko - Spriting and coding
TelosTurntable - Portrait artwork
43 Comments
Fred in car (water bottle) 2 Jun @ 8:28pm 
I love you
welovehomeschool 12 Apr @ 8:22pm 
@teruko if you don't make baiken for rivals of aether then make ky kiske next
Murray McBrain 2 Apr @ 10:05am 
Can you make Ky Kiske next?
Murray McBrain 29 Mar @ 11:47pm 
As a Guilty Gear fan, I love this mod... For the most part. This is a nitpick, but I felt like his dash attack being Nightrave Vortex (I assume) feels very awkward due to it's very small hitbox, and can feel very punishing after a whiff (which is pretty easy with this move)
Teruko  [author] 25 Feb @ 5:12am 
It's purely a cosmetic thing, but you can choose specifically what spear drops for Muno's Link when he gets one from an opponent (only the first time though), as opposed to it being a random one. In Sol's case it drops the flame spear.
gtfo my house bich 24 Feb @ 8:55pm 
Great Sol! just a question, what does it mean by "Muno Link spear drop compatibility"? Does it drop an extra spear or smt?
Cascade 24 Jan @ 10:28pm 
omg this is everything i wanted from the original sol mod and more this is so sick
Ms. Akemi 16 Dec, 2023 @ 6:05pm 
Wait "sol badguy" is a real thing?? I THOUGHT IT WAS JUST A SHITPOST OF SAUL GOODMAN!?"
BassLine 30 Nov, 2023 @ 12:44am 
This is amazing! Now we just need Ky and Baiken~ :temlove:
Basiy 29 Nov, 2023 @ 12:12pm 
So I found a bug in turbo mode. If you cancel down special the opponent gets stuck in place until do it again. you can still damage them while they are stuck.