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gm_theasylum
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
98.728 MB
3 Nov, 2023 @ 6:54am
1 Change Note ( view )

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gm_theasylum

Description
gm_theasylum.bsp

==================================

You are exploring part of an abandoned mental asylum.

High-detail exploration map focused on realism and atmosphere.
This is not a horror map, there are no jump scares.

==================================

size: medium
No additional mounting needed.

Features:
- high level of detail
- fair amount of secrets and easter eggs :)
- LDR & HDR
- AI nodes

Tested only in singleplayer.

==================================



[ko-fi.com]

Tags : abandoned urban exploration hospital realistic cozy comfy cthulhu Lovecraft caves secrets daylight detailed singleplayer exploration
Popular Discussions View All (9)
19
10 Nov, 2023 @ 2:31pm
jumpscarerererer
ヌル
12
18 Jan @ 11:00am
where tf did the rock statue go
theepicgoatfan9080
5
1
18 Nov, 2023 @ 12:49pm
All gnomes
A9
135 Comments
PsychonautsFan 26 May @ 7:50am 
is there lore?
VerySpicyHoney 31 Mar @ 5:38pm 
Absolutely love the submachine easter egg in this map
WAWAWAWAWAWWAWAWAWAWAWAWA 25 Feb @ 6:11pm 
i am a garden gnome
Przykra Sprawa  [author] 25 Jan @ 7:39am 
@Emily Well i don't know anything about nzombies, if I had to guess, I would say it's because the map doesn't have navmesh generated. Did you try nzombies on the night version of the map (that one has navmesh)?
[MtF]SorrowKitsune 25 Jan @ 5:56am 
This map crashes my game when i try to load it with nzombies, unsure why, it doesnt give a crashlog or anything just softlocks my game to where i gotta task manage that.
I know its a shot in the dark. Could you try to see the problem, please? If not thats okay <3
Gamer 18 Jan @ 11:00am 
Rebar creature
caTctus 13 Jan @ 8:02am 
Very cute map :3
Przykra Sprawa  [author] 13 Jan @ 6:15am 
@BlankSpace I just recreated what Valve did at the end of HL2. It's a combination of info_camera_link and logic_measure_movement, where a camera is replicating player's movement and eye positionin in different place. It's a bit hard to explain, but there is some info on wiki https://developer.valvesoftware.com/wiki/Logic_measure_movement
BlankSpace 13 Jan @ 3:31am 
Howd you get the 3d effect to work with the portal effect prop?
Rejpson_Official1 12 Jan @ 11:57pm 
::steamsad: