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tModLoader

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Thorium Bosses Reworked
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
1.899 MB
3 Nov, 2023 @ 6:15am
27 Dec @ 5:40am
39 Change Notes ( view )

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Thorium Bosses Reworked

Description
NOT OFFICIAL
Also, PHOTOSENSITIVITY WARNING! Disable flashy effects in the mod config!

Reworks most of Thorium's boss fights, all can be toggled on or off respectively
As of now, the only boss not reworked is Borean Strider. No plans for it yet because of Thorium's next major update.
Also adds some minor Calamity and Fargo's Souls difficulty integration for the reworked bosses such as defense damage, boss rush integration, eternity mode debuffs and some AI and stats adjustments.

This mod also reworks weapons that are on-tier or related to reworked bosses. (For instance: lodestone, valadium, illumite, unfathomable flesh, and dragon scale weapons)
This is toggleable too in case you don't want it.

This gives all bosses master mode drops like in Mech Bosses Rework and Jungle Bosses Rework. However, Borean Strider doesn't have theirs yet. Master drops are also toggleable and can be moved down to expert via config.

Multiplayer is fully supported!

IMPORTANT NOTES:
-This mod converts Stellar Tune and Magical Harp into bard weapons. (Can be toggled in the config)
-If you want Calamity's magic instruments to become bard, check out my other mod "Unofficial Calamity Bard and Healer"
-If you keep randomly dying to Dream Eater/Dying Reality, read the description of the passive debuff (called "Terminal Lucidity") it inflicts. This is also noted in the Doom Sayer's coin.
-If you are playing with Calamity, the Primordials are moved to post-DoG in progression and their drops now require Ascendant Spirit Essence to craft with the exception of Mjolnir as it is an expert mode exclusive. Some of the weaker weapons and armor sets are buffed to compensate with this shift in progression, but those that are already strong (like Reality Slasher) don't receive any buffs whatsoever. In addition, Auric bars now require one of each primordial essences to be crafted. (Can be toggled in the config)

Known bugs: (mostly visual)
-Viscount's scream animation is sometimes not synced with the actual attack.
-Coznix's laser has slight visual desyncs in multiplayer.
-Dream Eater's short spawning animation (screen cracks) sometimes doesn't trigger properly and just starts the fight immediately.
Originally posted by tModLoader ThoriumRework:
Developed By n0t_UN_owen
Popular Discussions View All (1)
3
23 Oct @ 1:17am
Wiki Entries on this mod maybe?
Baobhan Sith
243 Comments
MissingNus 22 hours ago 
put more damage on the primordials, they are still too easy.
isuckatnamez 23 Dec @ 7:35pm 
also the pictures u put doesnt do the mod justice super amazing mod
isuckatnamez 23 Dec @ 7:29pm 
amazing mod gifted the most expensive item, but i reliazed the thunger bird flares dont do damge also the lightning doesnt eitheer sometimes @N0t_UNowen
Trixie Bunnybundle 23 Dec @ 5:45pm 
@N0t_UNowen oh good, I am glad they work together. Thank you for the mods (:
N0t_UNowen  [author] 23 Dec @ 5:30pm 
@Trixie Bunnybundle this mod override's ragnarok's AI changes
Godslayer4000 23 Dec @ 12:22pm 
its compatible for me. so yea it should work for you.
Trixie Bunnybundle 23 Dec @ 11:34am 
Is this mod compatible with Ragnarok? It also changes boss AIs, so I assume no, but your other mod (Unofficial Calamity Bard & Healer) mentions Ragnarok as a recommended mod so I thought I'd check.
Choco 6 Dec @ 9:53pm 
The fan donations item is bugged in multiplayer, the explosions trigger extreme blinding effects that only appear on the screen of the person not using it. Also happens to the loudener.
wy1634930 30 Nov @ 10:19am 
When using Tide Turner equipment, the health value from Fargo accessories will cause the "lower health value, higher attribute" of these equipment to be calculated incorrectly (it is also possible that the problem may occur simply because the health value comes from accessories, but only Fargo has related accessories). When the health value is increased due to accessories, Tide Turner equipment will give negative attributes until the health value decreases to before the accessory increases health value (such as when the accessory increases health value to 1400, the health value will start to increase normally when it drops to 500, before which the attribute will actually decrease). Can this be solved?
WooKarel# 24 Nov @ 4:50am 
Will of Coznix is a little too overpowerd when it comes to worm enemies like Destroyer, but a balanced weapon otherwise.