RimWorld

RimWorld

42 ratings
No more weapons bloat
   
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Mod, 1.4, 1.5
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Posted
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481.945 KB
2 Nov, 2023 @ 9:23am
15 Apr @ 12:01pm
6 Change Notes ( view )

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No more weapons bloat

In 1 collection by Andromeda
Andromeda's mods
6 items
Description
This mod tries to balance the loot aspect of the game after raids.
In RimWorld, there is no point in studying weapon technology branches when raiders are kindly dumping all possible equipment under your amazing turrets.
After 15-20 hours of play, you usually have more weapons than the capacity of all rational warehouses, especially if the storyteller has no mercy to you.

The mod will try to biocode all possible weapons, if this is not possible, it will try to lower the quality of the item, as well as its durability (decay).
Weapons such as grenades cannot be corrupted, in this case the item will be deleted.
Everything can be customized and can be applied to apparel as well

CE compatible and must be compatible with everything



Мод пытается сбалансировать аспект лута в игре после рейдов.
В RimWorld пропадает всякий смысл изучать ветки технологий производства оружия, когда рейдеры любезно сыпят всей возможной экипировкой под вашими великолепными турелями.
Через 15-20 часов игры, как правило, у вас скапливается оружия больше, чем вместимость всех рациональных складов, особенно если рассказчик вас не щадит.

Мод попытается биокодировать всё возможное оружие, если это невозможно, то попробует понизить качество предмета, а так же его прочность (ветшание).
Такие оружия как гранаты нельзя испортить, в этом случае предмет будет удален.
Всё можно настроить и так же применить к одежде

Translations:
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28 Comments
Funnypig 27 Jul @ 6:23am 
Would be nice to have a chance of this mod being applied. So there's still a small chance of getting weapons from raids, just not... most of them
femoral2 16 Feb @ 3:10am 
@Matstar same with other mods like Roo's xenotypes
Matstar 18 Jan @ 2:58pm 
Please, can you add an exception setting for a specific weapon or equipment?
The VFE Viking's crypto gear can only be obtained by ripping down enemies
With this mod, the equipment is bio-coded and the weapon is destroyed, so the only way to get it in a normal way is to expect it to emerge as a reward in the quest.
KemonoAmigo 1 Jan @ 5:40am 
Ah, good to know. That's perfect. Thank you.
Andromeda  [author] 1 Jan @ 5:06am 
@KemonoAmigo after down/killed
KemonoAmigo 30 Dec, 2023 @ 9:40pm 
Does this mod lower the weapon's quality/durability at the moment the raider is spawned, or at the moment they're down/killed? Because then it would make the game slightly easier since they would always be using crappy weapons against you.
Hemcross 19 Nov, 2023 @ 11:23pm 
@Daevinski: The Altered Carbon mod can do this afaik
femoral2 19 Nov, 2023 @ 6:50pm 
I think the reason is because this mod doesn't consider the raider's inventory
femoral2 17 Nov, 2023 @ 4:36pm 
With Simple Sidearms and Yayo Combat, I think I found a bug. When the raider ran out of ammo, it switches to melee (as expected by Yayo Combat) but then when the raider dies, the weapon was non-biocoded and with 100% health
femoral2 16 Nov, 2023 @ 6:46pm 
I will try this. I like mods that makes the game more challenging in a balanced way