Stellaris
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More Traditions
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31 ott 2023, ore 14:16
29 ott, ore 10:51
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More Traditions

In 1 collezione di kroun
More Everything
10 elementi
Descrizione
This mod adds many (47) new traditions! These range from simple stuff like Archeology, which helps you excavate archeological sites, to more specialized ones such as Insurgency, a tradition tree meant for vassals who want to reclaim their independence.

This workshop page has a picture for each tradition, showcasing 2 or 3 bonuses from each of them.

High-Quality Traditions
All traditions have agendas, unique icons and have been made to be as flavorful as possible.
You can check what each does here.

Translations

Japanese by Bee636

Italian by Rahl81

German by Kal

Korean by Mari

Russian by AsC

Simplified Chinese by 卡尔文迪斯梅特

Forgotten History Traditions
The Archeology and Desecration tradition trees come from my other mod Forgotten History , although with slight changes. Having both mods enabled will not result in duplicate trees.

Credits
Special thanks to Azurian! Not only helped a lot, but also designed the new version of Evolution, reworked Industry and designed Ruination, Integration and Opulence!

Also special thanks to TrueWolves, who also helped a lot, and also designed Maritime, Entrepreneurship and Cosmopolitan!

[discord.gg]
Discussioni più popolari Visualizza tutte (2)
33
14 mag, ore 23:27
IN EVIDENZA: Suggestions
kroun
8
21 set, ore 4:43
IN EVIDENZA: Traditons Description Page
kroun
288 commenti
gadgetboy3 3 ore fa 
Dose anyone know of a mod that gives more ascension perks and tradition slots that works with this one? I tried it with the UI overhaul dynamic - More tradition categories mod and while it dose add the extra categories it overwrites the available number of perk point slots the mod gives back to vanilla.
kroun  [autore] 13 ore fa 
@Какон
Most likely. The alloys from trade is actually just alloys from traditions based on the energy collected from trade, so anything that changes how trade work is likely to work improperly with Maritime and other traditions that add resources from trade.
Какон 14 ore fa 
Hello, first of all, such a great mod!

Secondly, I guess I've faced a bug with maritime (and propably with all such traditions), the one that should give +0,02 alloys per trade value doesn't seem to work. I play with Casako's Framework & Modmenu and use optimization feature that cuts out trade routes entirely, my guess is that may be the issue
Horror-TV 15 ore fa 
@kroun, ohhhh... now i see, thanks! :al_star:
kroun  [autore] 15 ore fa 
When you first pick the tradition, you get to choose one of your rivals as your sworn enemy. If you forgot which one you picked, you can see who it is by looking at who you have a huge opinion penalty with, as it gives you -1000 opinion with your sworn enemy.
If the empire that was your sworn enemy somehow disappeared and you did not get your ascension perk slot, then you should be able to use the agenda you get from the tradition to pick a new sworn enemy.
Horror-TV 15 ore fa 
@kroun
Wow! I wouldn't even think that it would be implemented this way...
Do I understand correctly that a sworn enemy is any enemy who has 'Rivalry' ?
kroun  [autore] 17 ore fa 
@Horror-TV
You need to defeat your sworn enemy to receive your finisher bonus.
Horror-TV 17 ore fa 
Hi! I don't know why, but a complete discovery of tradition 'Vengeance' didn't reveal to me Ascension Perks :/
kroun  [autore] 6 nov, ore 9:02 
@Karma-Sama
All trade that is successfully collected should count.

@Bitcrunched Portal Radio
Cubed Root.
Karma-Sama 3 nov, ore 8:22 
Hello,
I would like to ask about Maritime Tradition, about the trade value, does the trade value generate by the main planet count ? Or only from trade ?

Sorry if my english is bad.