RimWorld

RimWorld

55 ratings
Fuel Pipenet for SOS2
   
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Mod, 1.4, 1.5
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582.077 KB
30 Oct, 2023 @ 11:09am
1 May @ 8:38pm
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Fuel Pipenet for SOS2

Description
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod.

As you can see, this mod provides a new way for your colony to refill ship reactors and ship engines, by putting uranium fuel pods into a hopper, and use pipes to connect everything together.

Certainly requires Vanilla Expanded Framework and Save Our Ship 2.
29 Comments
Sylaise 13 hours ago 
Does it also work for exotic particles? The last engine is fueled by them.
Cruel Moose 16 Jul @ 8:23am 
@Gunt Fuchmann ask and you shall receive!

https://steamproxy.net/sharedfiles/filedetails/?id=3290298640
Cruel Moose 16 Jul @ 8:21am 
Found a typo on the hopper description - "A specially desighed hopper, put fuel pods on it and it will transport the fuel into network."

Should probably be "A specially designed hopper, put fuel pods in it and it will transport the fuel into the network."
Gunt Fuchmann 11 Jul @ 12:06am 
Idk if it's within the scope of this mod, but I'd kill to have extended docking bays to have the chemfuel pipenet from Vanilla Chemfuel Expanded integrated, since they already automatically have power and thermal lines in them.
GrynnReaper 28 Jun @ 3:10pm 
can't find any of the bits except the pipe, got a hopper somewhere and it doesn't do anything. Reactors and nuclear engines are piped up with a hopper and still have to be fuelled manually
Brandon12340987 16 Jun @ 8:06pm 
accidentally had this loaded without SOS2 works fine without it other than some errors but obviously doesnt do anything
FingerBlaster3K 10 Jun @ 12:06pm 
some mod conflict (probably deep storage judging by previous comments), doesnt show me buildable stuff in architect mode but i can summon them with dev mode via "spawn thing". can any kind soul tell me names of all items this mod introduces so i can make it work?
Apocrypha 7 Jun @ 12:17pm 
@Black_Overlord

Weird, must be another conflict on my end as when I removed deep storage everything came back. I'll see if I can do some more testing later to see what the potential conflict is.
Black_Overlord 7 Jun @ 11:57am 
@Apocrypha i have it with Deep Storage and it is totally fine
Apocrypha 6 Jun @ 8:24pm 
I figured it out, there's a conflict with LWM's deep storage. With Deep storage installed it removes the pipe network and the storage containers, removing LWM's mod put them back.